relative and polar
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relative and polar
Dimensions applying to two adjacent views should be placed between views, unless clarity is promoted by placing some of them outside.
1/48 if there aren't jokers
Two.
To convert from 2 dimensions to 3 dimensions requires adding a third dimension: If you start with a zero-dimension point and pull it out in a direction, you create a one-dimensional line as you go. If you now take this line and pull it out in a direction perpendicular to it, drawing lines between the end points you create a two-dimensional rectangle as you go. Now if you take the rectangle and pull it out in a direction perpendicular to the plane in which it lies, drawing lines between the corresponding vertices you create a three-dimensional cuboid as you go.