If you have geometry, you can select a face or group of faces and bevel them, bevelling 'extrudes' the faces but then gives you the option to shrink or enlarge the selected face(s).
An example of bevelling would be to take a cylinder of 2 units radius and 5 units high apply an edit mesh modifier, in polygon mode select the faces at one end and select bevel, extrude it 1 unit by clicking on the selected area and without unclicking, dragging the mouse until the extrude spinner says 1. Then release the mouse button and drag again until the bevel spinner says -1, click to finish. Next extrude the same distance but bevel out. Next extrude 7 units, then repeat the bevel in and out as before. next extrude by 5 units again. You then have a Christmas cracker! Hope that helps!
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A bevel is an angled, sloping edge - one which is not at a 90 degree angle.
bevel
it's used to take angle measurement
how to plane a countertop bevel edge The longer the edge the longer the plane you should use. this will help leave a consistent result. set the plane so that you are not taking more than a few thousandths of an inch off each stroke. hold the plane at a 45 degree angle to the surface (most common) and make long steady strokes till you achieve the depth of bevel you desire. Its also a good idea to scribe a light pencil line to indicate the bevel depth.