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If you have geometry, you can select a face or group of faces and bevel them, bevelling 'extrudes' the faces but then gives you the option to shrink or enlarge the selected face(s).

An example of bevelling would be to take a cylinder of 2 units radius and 5 units high apply an edit mesh modifier, in polygon mode select the faces at one end and select bevel, extrude it 1 unit by clicking on the selected area and without unclicking, dragging the mouse until the extrude spinner says 1. Then release the mouse button and drag again until the bevel spinner says -1, click to finish. Next extrude the same distance but bevel out. Next extrude 7 units, then repeat the bevel in and out as before. next extrude by 5 units again. You then have a Christmas cracker! Hope that helps!

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17y ago

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Q: What does bevel do or mean in 3ds max?
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