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Tessellations are named based on the number of polygons located at a vertex. For example: A regular tessellation, made from only triangles is named 3.3.3
The question cannot be answered because it is based on the incorrect assertion that a semi-regular tessellation does not work. Sorry, but it does work!
They add to 360 degrees.
A regular tessellation is based on multiple copies of the same regular polygon. A semi-regular tessellation uses copies of two (or more) regular polygons. In the latter case, at each vertex the various polygons are arrayed in the same order (or its mirror image).
I don't know what a tessellation vertex is but I will try to Answer it I think it means the endpoint of a vertex which is also called vertices,which is the pointy ends of the vertex.
It is 360 degrees.
In a tessellation, the angle sum around a vertex depends on the type of polygons used in the tessellation. For regular polygons, the angle sum around a vertex is always 360 degrees. This is because each interior angle of a regular polygon is the same, so when multiple regular polygons meet at a vertex in a tessellation, the angles add up to 360 degrees.
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Tessellations are named based on the number of polygons located at a vertex. For example: A regular tessellation, made from only triangles is named 3.3.3
Yes. Regular or irregular, the angles at vertices must sum to 360 deg otherwise you will have gaps in the tessellation.
No. You would need 2.4 such shapes to meet at each vertex and since 0.4 of a 12-gon is impossible, so is the tessellation.
The question cannot be answered because it is based on the incorrect assertion that a semi-regular tessellation does not work. Sorry, but it does work!
They add to 360 degrees.
The angles at any point is space add to 360 degrees. So, at any vertex in a tessellation, the angles of the vertices meeting there must sum to 360 degrees.
It is the lines of a cube or a figure...... * * * * * No, a vertex is where they meet!