Oh, dude, Cavalier and Cabinet Oblique Sketching are both ways to draw 3D objects on a 2D surface, like paper. The main difference is that in Cavalier, the object is drawn with true dimensions in all three axes, while in Cabinet Oblique, one axis is foreshortened to make the drawing look more realistic. It's like deciding whether to draw a Pizza box straight on or at a cool angle - both get the job done, just with a different vibe.
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Cavalier and Cabinet oblique sketching are two types of pictorial drawing techniques used in technical drawing. The main difference between the two lies in the angles at which the objects are drawn. In Cavalier oblique sketching, the object is drawn with true dimensions along the horizontal and vertical axes, while in Cabinet oblique sketching, the object is drawn with the depth dimension reduced by half. This results in a more realistic representation of the object in Cabinet oblique sketching compared to Cavalier oblique sketching.
Ah, let's paint a happy little picture here. In Cavalier sketching, all three axes are drawn at the same scale, giving a more realistic representation of depth. On the other hand, Cabinet Oblique sketching uses foreshortening to shorten the depth axis, creating a more compact and visually appealing drawing. Remember, there are no mistakes in art, only happy accidents!
One remaining drawing conventions is Oblique drawing -
In this convention the angles used are 45 degrees and 90 degrees. The only difference between the two named styles is in the scale of the dimension going away from the viewer. This first example is Cavalier Oblique and shows the full scale (1:1) in the axis
Cabinet Oblique'
In Cabinet oblique the scale (depth) is halved whilst in Cavalier
oblique the depth scale is the same as in the X and Y directions.
A parallelogram in which angles are oblique and adjacent sides are of unequal length.
oblique rectangular
Slanting. A slash (/) is oblique
An oblique prism looks slanted.
An oblique line is one that is at an angle to some frame of reference.