Oh, dude, okay, so like, a resultant vector is the overall effect of two or more vectors combined, while a component vector is just one of the vectors that make up the resultant. It's like saying the whole Pizza is the resultant, and the pepperoni and cheese slices are the component vectors. So, basically, the resultant is the big picture, and the components are just the pieces that make it up.
the difference between resultant vector and resolution of vector is that the addition of two or more vectors can be represented by a single vector which is termed as a resultant vector. And the decomposition of a vector into its components is called resolution of vectors.
If the angle decreases, the magnitude of the resultant vector increases.
If the scalar is > 1 the resultant vector will be larger and in the same direction. = 1 the resultant vector will be the same as the original vector. between 0 and 1 the resultant vector will be smaller and in the same direction. = 0 the resultant vector will be null. If the scalar is less than 0, then the pattern will be the same as above except that the direction of the resultant will be reversed.
The related question has a nice detail of this. Each vector is resolved into component vectors. For 2-dimensions, it is an x-component and a y-component. Then the respective components are added. These added components make up the resultant vector.
The Resultant Vector minus the other vector
the difference between resultant vector and resolution of vector is that the addition of two or more vectors can be represented by a single vector which is termed as a resultant vector. And the decomposition of a vector into its components is called resolution of vectors.
Equilibrant vector is the opposite of resultant vector, they act in opposite directions to balance each other.
When two vectors are in opposite directions, their resultant is the difference between their magnitudes, with the direction of the larger vector. This means the resultant vector points in the direction of the larger vector and its magnitude is the difference between the magnitudes of the two vectors.
To find the magnitude of the resultant vector, you can use the Pythagorean theorem. Simply square the x-component, square the y-component, add them together, and then take the square root of the sum. This will give you the magnitude of the resultant vector.
You describe the resultant computed using the graphical method by connecting the vectors head to tail. The difference from the tail of the first one to the head of the last one is the resultant vector. To determine resultant vector with the component method you use the formula x(squared) + y(squared) = R (squared).
A resultant on a vector diagram is drawn by connecting the tail of the first vector to the head of the second vector. Then, the resultant vector is drawn from the tail of the first vector to the head of the second vector. The resultant vector represents the sum or difference of the two original vectors.
resultant vector is a vector which will have the same effect as the sum of all the component vectors taken together.
The component method of adding vectors involves breaking down each vector into its horizontal and vertical components. Then, add the horizontal components together to get the resultant horizontal component, and add the vertical components together to get the resultant vertical component. Finally, combine these two resultant components to find the resultant vector.
If the angle decreases, the magnitude of the resultant vector increases.
When you resolve a vector, you replace it with two component vectors, usually at right angles to each other. The resultant is a single vector which has the same effect as a set of vectors. In a sense, resolution and resultant are like opposites.
To calculate a vector sum, add the corresponding components of the vectors together. This means adding the x-components to get the resultant x-component, and adding the y-components to get the resultant y-component. The magnitude of the resultant vector can be found using the Pythagorean theorem, and the direction can be determined using trigonometry.
Magnitude of the resultant vector = Square root of[ (sum of x-components of all component vectors)2 plus(sum of y-components of all component vectors)2plus (sum of z-components of all component vectors)2 ]