If the scalar is
> 1 the resultant vector will be larger and in the same direction.
= 1 the resultant vector will be the same as the original vector.
between 0 and 1 the resultant vector will be smaller and in the same direction.
= 0 the resultant vector will be null.
If the scalar is less than 0, then the pattern will be the same as above except that the direction of the resultant will be reversed.
It depends on the type of product used. A dot or scalar product of two vectors will result in a scalar. A cross or vector product of two vectors will result in a vector.
A scalar times a vector is a vector.
The product of two vectors can be done in two different ways. The result of one way is another vector. The result of the other way is a scalar ... that's why that method is called the "scalar product". The way it's done is (magnitude of one vector) times (magnitude of the other vector) times (cosine of the angle between them).
Velocity is a vector, and so it has two components -- magnitude (speed) and direction. Speed is a scalar, and it is the magnitude of velocity, a vector.
Scalar
When multiplying a vector by a scalar, each component of the vector is multiplied by the scalar. This operation changes the magnitude of the vector but not its direction. Similarly, dividing a vector by a scalar involves dividing each component of the vector by the scalar.
When a scalar quantity(if it has positive magnitude) is multiplies by a vector quantity the product is another vector quantity with the magnitude as the product of two vectors and the direction and dimensions same as the multiplied vector quantity e.g. MOMENTUM
Vectors. A scalar times a vectro is a vector. A vector times a vector is a scalr if the vectros are parallel v1.v2 = scalar. A vector times a vector is a vector if the vectors are perpendicular. Other wise a vectro times a vector is both a scalr and a vector, v1v2 = -v1.v2 + v1xv2 = -v1v2cos(x) + vqv2sin(x). If cos(x) =0 then perpendicular if sin(x)=0 then parallel. In general the product of two vectors is a quaternion the sum of a scalar and a vector. The Universe is composed of quaternions. Science and Physics has failed to appreciate that the numbes of the universe are quaternions, the sum of a scaltr and a vector. Hamilton invented quaternions in 1843.
A vector remains unchanged when it is multiplied by a scalar of 1. This is because multiplying a vector by a scalar of 1 effectively scales the vector without changing its direction.
It depends on the type of product used. A dot or scalar product of two vectors will result in a scalar. A cross or vector product of two vectors will result in a vector.
A definition of work W: W = ⌠F∙dsWhere F is a force vector that is dot-multiplying (scalar product) the differentialdisplacement vector dS. The result is the work W, a scalar, done by the force thatproduced the displacement. But notice that the scalar product of both vectors willonly consider the force component that is collinear with the displacement vector.
No, a scalar quantity cannot be the product of two vector quantities. Scalar quantities have only magnitude, while vector quantities have both magnitude and direction. When two vectors are multiplied, the result is a vector, not a scalar.
It is the other way round - it's the vector that has components.In general, a vector can have one or more components - though a vector with a single component is often called a "scalar" instead - but technically, a scalar is a special case of a vector.
Stress is tensor quantity. The stress tensor has 9 components. Each of its components has a magnitude (a scalar) and two directions associated with it.
Scalar addition involves adding a scalar quantity to each element of a vector. This is done by adding the scalar to the magnitude of the vector without changing its direction. The result is a new vector that represents the original vector displaced by the magnitude of the scalar in the same direction.
A scalar times a vector is a vector.
Stress is tensor quantity. The stress tensor has 9 components. Each of its components has a magnitude (a scalar) and two directions associated with it.