assuming that 2D Vectors are being discussed here. You first need to have the vectors in polar form, then it is as simple as dividing their magnitudes and subtracting one angle from the other.
for more detailed information on vector division, you can visit the link at the bottom of this question
We get the Unit Vector
another displacement
The result will also be a velocity vector. Draw the first vector. From its tip draw the negative of the second vector ( ie a vector with the same magnitude but opposite direction). The the resultant would be the vector with the same starting point as the first vector and the same endpoint as the second. If the two vectors are equal but opposite, you end up with the null velocity vector.
It depends on the type of product used. A dot or scalar product of two vectors will result in a scalar. A cross or vector product of two vectors will result in a vector.
speed is distance divided by time Miles per hour velocity is distance divided by time for a given direction so it is direction sometimes known as a vector. so VECTOR
Vector quantities can be added and subtracted using vector addition, but they cannot be divided like scalar quantities. However, vectors can be multiplied in two ways: by scalar multiplication, where a scalar quantity is multiplied by the vector to change its magnitude, or by vector multiplication, which includes dot product and cross product operations that result in a scalar or vector output.
We get the Unit Vector
Zero vector or null vector is a vector which has zero magnitude and an arbitrary direction. It is represented by . If a vector is multiplied by zero, the result is a zero vector. It is important to note that we cannot take the above result to be a number, the result has to be a vector and here lies the importance of the zero or null vector. The physical meaning of can be understood from the following examples. The position vector of the origin of the coordinate axes is a zero vector. The displacement of a stationary particle from time t to time tl is zero. The displacement of a ball thrown up and received back by the thrower is a zero vector. The velocity vector of a stationary body is a zero vector. The acceleration vector of a body in uniform motion is a zero vector. When a zero vector is added to another vector , the result is the vector only. Similarly, when a zero vector is subtracted from a vector , the result is the vector . When a zero vector is multiplied by a non-zero scalar, the result is a zero vector.
The result is a new displacement vector that is found by adding the components of the two original vectors.
When a vector is multiplied by itself, it is known as the dot product. The result is a scalar quantity, which represents the projection of one vector onto the other. This operation is different from vector multiplication, where the result is a new vector.
The result of subtracting one velocity vector from another velocity vector is a new velocity vector. This new vector represents the difference in speed and direction between the two original velocity vectors.
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another displacement
The vector obtained by dividing a vector by its magnitude is called a unit vector. Unit vectors have a magnitude of 1 and represent only the direction of the original vector.
The result will also be a velocity vector. Draw the first vector. From its tip draw the negative of the second vector ( ie a vector with the same magnitude but opposite direction). The the resultant would be the vector with the same starting point as the first vector and the same endpoint as the second. If the two vectors are equal but opposite, you end up with the null velocity vector.
It depends on the type of product used. A dot or scalar product of two vectors will result in a scalar. A cross or vector product of two vectors will result in a vector.
speed is distance divided by time Miles per hour velocity is distance divided by time for a given direction so it is direction sometimes known as a vector. so VECTOR