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You would convert it to vertex form by completing the square. You can also find the optimum value as optimum value and vertex are the same.
16x + 2 - 8 = 16x + 24 implies 16x - 6 = 16x + 24 subtracting 16x from both sides, this implies: -6 = 24 So the equation has no soultions.
Assuming you wish to make this equation equal zero, for x2 + 16x + 55 = 0, x = -5.
The parallel equation is: y = 4x-3
Without an equality sign the given terms can't be considered to be a quadratic equation.
You would convert it to vertex form by completing the square. You can also find the optimum value as optimum value and vertex are the same.
y = 16X - 80
16x + 2 - 8 = 16x + 24 implies 16x - 6 = 16x + 24 subtracting 16x from both sides, this implies: -6 = 24 So the equation has no soultions.
Considering a general quadratic equation y=ax^2 + bx + c, the x coordinate of the vertex is found from the formula x= -b/2a and the y coordinate is found from putting that x coordinate back into the original quadratic equation which in this case I am assuming is y= -2x^2 + 16x -15. So, the x coordinate of the vertex is x=-16/(2*-2) = 4 To find the y coordinate we plug 4 back into y= -2x^2 + 16x -15 so we have y= -2 * 4^2 + 16*4 - 15. Following the order of operations we get y= -2 *16 + 64 - 15= 17 Therefore the vertex is at (4, 17).
16x + 2 - 8 = 16x + 24 implies 16x - 6 = 16x + 24 subtracting 16x from both sides, this implies: -6 = 24 So the equation has no soultions.
what number do you add in the equation x2-16x=23
f(x) = -4x2 - 16x - 11 a = -4, b = -16, c = -11 x-coordinate of the vertex = -b/2a = -(-16)/2(-4) = 16/-8 = -2 y-coordinate = f(-2) = -4(-2)2 -16(-2) - 11 = -16 + 32 - 11 = 5 vertex is (-2, 5)
Assuming you wish to make this equation equal zero, for x2 + 16x + 55 = 0, x = -5.
The parallel equation is: y = 4x-3
Without an equality sign the given terms can't be considered to be a quadratic equation.
5x2-16x+12 = (5x-6)(x-2) when factored with the help of the quadratic equation formula
The equation can be written as y = 16x/20 which can be simplified to y = 4x/5