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a0=(a-1\a-1)=a\a=1
An A0 sheet has an area of 1 square meter, while an A3 sheet has an area of 0.25 square meters. Since A0 is four times larger than A3, you can fit four A3 sheets into one A0 sheet. Thus, the answer is four A3 sheets fit into an A0 sheet.
The A series of paper is such that each numbered size of paper has exactly half the area of the previous size. ie A1 is 1/2 the area of A0, A2 is half the area of A1, and so on. Also, A0 has an area of exactly 1 sq m. Thus A1 has an area of 1/2 that of A0, A2 has an area of (1/2)^2 = 1/4 of A0, An has an area of (1/2)^n of that of A0 = (1/2)^n sq m 1 m = 100 cm 1 sq m = 1 m x 1 m = 100 cm x 100 cm = 10000 sq cm → A4 has an area of (1/2)^4 sq m = 1/16 sq m = 0.0625 sq m = 0.0625 x 10000 sq cm = 625 sq cm.
16 pages of A4 fit into an A0
Any number, raised to the power 0 is 1.This comes from the index law: ax* ay= ax+yLet y = 0 and you have ax* a0= ax+0But x+0 = x so the right hand side is ax.That means ax* a0= axSince this is true for all a, a0must be the multiplicative identity = 1.Any number, raised to the power 0 is 1.This comes from the index law: ax* ay= ax+yLet y = 0 and you have ax* a0= ax+0But x+0 = x so the right hand side is ax.That means ax* a0= axSince this is true for all a, a0must be the multiplicative identity = 1.Any number, raised to the power 0 is 1.This comes from the index law: ax* ay= ax+yLet y = 0 and you have ax* a0= ax+0But x+0 = x so the right hand side is ax.That means ax* a0= axSince this is true for all a, a0must be the multiplicative identity = 1.Any number, raised to the power 0 is 1.This comes from the index law: ax* ay= ax+yLet y = 0 and you have ax* a0= ax+0But x+0 = x so the right hand side is ax.That means ax* a0= axSince this is true for all a, a0must be the multiplicative identity = 1.
a0=(a-1\a-1)=a\a=1
yes
A= A0e^-kt A0= A/ e^kt = Ae^kt A0= A+ D* D*= A0- A D*= Ae^kt - A D*= A(e^kt - 1)
A0 is 1 meter square.
An A0 sheet has an area of 1 square meter, while an A3 sheet has an area of 0.25 square meters. Since A0 is four times larger than A3, you can fit four A3 sheets into one A0 sheet. Thus, the answer is four A3 sheets fit into an A0 sheet.
A0
one rule would be an+1 = an + 4 ; a0= 4. This gives 4,8,12,16,20,..... This is called an arithmetic sequence. A geometric rule would be an+1 = 2an; a0= 4. This gives 4,8,16,32,64,... Another rule is an+1 = an/2 + 6 ; a0= 4. This gives 4, 8, 10, 11, 11.5,11.75, ....
A0 paper is 46.8 x 33.1 in.
/* the sequence printed is Fibonacci's sequence, each element is calculated as a sum of two previous elements */#includeint main(){int i;int n;int a0=0;int a1=1;printf("How many elements do you want to print? ");scanf("%d",&n);printf("0 ");if (n > 0)printf("1 ");for (i = 2; i
The A series of paper is such that each numbered size of paper has exactly half the area of the previous size. ie A1 is 1/2 the area of A0, A2 is half the area of A1, and so on. Also, A0 has an area of exactly 1 sq m. Thus A1 has an area of 1/2 that of A0, A2 has an area of (1/2)^2 = 1/4 of A0, An has an area of (1/2)^n of that of A0 = (1/2)^n sq m 1 m = 100 cm 1 sq m = 1 m x 1 m = 100 cm x 100 cm = 10000 sq cm → A4 has an area of (1/2)^4 sq m = 1/16 sq m = 0.0625 sq m = 0.0625 x 10000 sq cm = 625 sq cm.
16 pages of A4 fit into an A0
Any number, raised to the power 0 is 1.This comes from the index law: ax* ay= ax+yLet y = 0 and you have ax* a0= ax+0But x+0 = x so the right hand side is ax.That means ax* a0= axSince this is true for all a, a0must be the multiplicative identity = 1.Any number, raised to the power 0 is 1.This comes from the index law: ax* ay= ax+yLet y = 0 and you have ax* a0= ax+0But x+0 = x so the right hand side is ax.That means ax* a0= axSince this is true for all a, a0must be the multiplicative identity = 1.Any number, raised to the power 0 is 1.This comes from the index law: ax* ay= ax+yLet y = 0 and you have ax* a0= ax+0But x+0 = x so the right hand side is ax.That means ax* a0= axSince this is true for all a, a0must be the multiplicative identity = 1.Any number, raised to the power 0 is 1.This comes from the index law: ax* ay= ax+yLet y = 0 and you have ax* a0= ax+0But x+0 = x so the right hand side is ax.That means ax* a0= axSince this is true for all a, a0must be the multiplicative identity = 1.