2pi/3 radian or equivalent 120 degree
69 degrees
When the angle between two vectors is zero ... i.e. the vectors are parallel ... their sum is a vector in thesame direction, and with magnitude equal to the sum of the magnitudes of the two original vectors.
Depends on the situation. Vector A x Vector B= 0 when the sine of the angle between them is 0 Vector A . Vector B= 0 when the cosine of the angle between them is 0 Vector A + Vector B= 0 when Vectors A and B have equal magnitude but opposite direction.
7
Scalar product = (magnitude of 'A') times (magnitude of 'B') times (cosine of the angle between 'A' and 'B')
No, the statement is incorrect. The sum of two vectors of equal magnitude will not equal the magnitude of either vector. The sum of two vectors of equal magnitude will result in a new vector that is larger than the original vectors due to vector addition. The magnitude of the difference between the two vectors will be smaller than the magnitude of either vector.
The angle between two vectors whose magnitudes add up to be equal to the magnitude of the resultant vector will be 120 degrees. This is known as the "120-degree rule" when adding two vectors of equal magnitude to get a resultant of equal magnitude.
No, the resultant of two equal vectors will have a magnitude that is not equal to the magnitude of the original vectors. When two vectors are added together, the resulting vector will have a magnitude that depends on the angle between the two vectors.
That fact alone doesn't tell you much about the original two vectors. It only says that (magnitude of vector-#1) times (magnitude of vector-#2) times (cosine of the angle between them) = 1. You still don't know the magnitude of either vector, or the angle between them.
69 degrees
When the angle between two vectors is zero ... i.e. the vectors are parallel ... their sum is a vector in thesame direction, and with magnitude equal to the sum of the magnitudes of the two original vectors.
Depends on the situation. Vector A x Vector B= 0 when the sine of the angle between them is 0 Vector A . Vector B= 0 when the cosine of the angle between them is 0 Vector A + Vector B= 0 when Vectors A and B have equal magnitude but opposite direction.
7
It has only magnitude and no direction. It depends on magnitude of two vectors which are multiplying and cosine of angle between them. A . B = AB (cosine of angle between them). Best example is 'work done by a force' = force . displacement = Fd(cosine of angle between force and displacement)
The resultant vector has maximum magnitude if the vectors act in concert. That is, if the angle between them is 0 radians (or degrees). The magnitude of the resultant is the sum of the magnitudes of the vectors.For two vectors, the resultant is a minimum if the vectors act in opposition, that is the angle between them is pi radians (180 degrees). In this case the resultant has a magnitude that is equal to the difference between the two vectors' magnitudes, and it acts in the direction of the larger vector.At all other angles, the resultant vector has intermediate magnitudes.
Scalar product = (magnitude of 'A') times (magnitude of 'B') times (cosine of the angle between 'A' and 'B')
Displacement is a vector quantity. Hence, while finding resultant vector we need to use vector algebra and the properties of vectors. If the 2 displacement vectore are in opposite directions,it means that the angle between them is 180degrees and hence we can directly subtract them.