100
To draw a parallelogram in QBasic graphics, you can use the LINE statement to connect the vertices. First, set up the graphics mode using SCREEN 12 (or another suitable mode). Then, specify the coordinates for the four corners of the parallelogram and use LINE to connect them in order. For example: SCREEN 12 LINE (100, 100)-(200, 100), 15 ' Top side LINE (200, 100)-(150, 150), 15 ' Right side LINE (150, 150)-(50, 150), 15 ' Bottom side LINE (50, 150)-(100, 100), 15 ' Left side This code creates a parallelogram with specified vertices.
To draw an isosceles triangle in QBasic, you can use the LINE statement to create the triangle's sides. First, define the coordinates for the triangle's vertices. For example, if the top vertex is at (100, 50) and the base vertices are at (50, 150) and (150, 150), you can use the following code: LINE (100, 50)-(50, 150) ' Left side LINE (100, 50)-(150, 150) ' Right side LINE (50, 150)-(150, 150) ' Base This code will draw an isosceles triangle with the specified vertices on the screen.
150%% rate:= 150/100 * 100%= 1.5 * 100%= 150%
They can only form a straight line, not a polygon of any sort. The straight line can be 90, 120, 150 or 180 units long.
When two nonvertical straight lines intersect they form two congruent pair of nonadjacent angles, which are called the vertical angles (or vertical opposite angles). So that one of the three vertical angles is 30 degrees, and the other two angles have a measure of 150 degrees each, since they are adjacent to a 30 degrees angle.
30 150 and 150 (for a total of 360 degrees)
if you do the a b method, if the line segment is supplementary,you do 180-150, and get 30. if the 150 is an a, the other interior angle is 150
To draw a parallelogram in QBasic graphics, you can use the LINE statement to connect the vertices. First, set up the graphics mode using SCREEN 12 (or another suitable mode). Then, specify the coordinates for the four corners of the parallelogram and use LINE to connect them in order. For example: SCREEN 12 LINE (100, 100)-(200, 100), 15 ' Top side LINE (200, 100)-(150, 150), 15 ' Right side LINE (150, 150)-(50, 150), 15 ' Bottom side LINE (50, 150)-(100, 100), 15 ' Left side This code creates a parallelogram with specified vertices.
Straight line: 9 150 km.
Minneapolis-Bucharest: approx. 10 000 km (straight line).
To draw an isosceles triangle in QBasic, you can use the LINE statement to create the triangle's sides. First, define the coordinates for the triangle's vertices. For example, if the top vertex is at (100, 50) and the base vertices are at (50, 150) and (150, 150), you can use the following code: LINE (100, 50)-(50, 150) ' Left side LINE (100, 50)-(150, 150) ' Right side LINE (50, 150)-(150, 150) ' Base This code will draw an isosceles triangle with the specified vertices on the screen.
150%% rate:= 150/100 * 100%= 1.5 * 100%= 150%
They can only form a straight line, not a polygon of any sort. The straight line can be 90, 120, 150 or 180 units long.
$100
Start at vacuum source at engine and follow line-by-line
When two nonvertical straight lines intersect they form two congruent pair of nonadjacent angles, which are called the vertical angles (or vertical opposite angles). So that one of the three vertical angles is 30 degrees, and the other two angles have a measure of 150 degrees each, since they are adjacent to a 30 degrees angle.
15,000 / 100 = 150 (150 x 100 = 15,000)