Firing from a hill Firing a projectile from an elevated position increases its range. If you know the initial velocity, you should be able to use the usual formulas for displacement (distance) in the horizontal and vertical directions to determine the initial vertical position.1 When you say the initial velocity is known, I assume that includes magnitude and direction. Since velocity is a vector, you should be able to calculate the vertical and horizontal components.2 If you know the horizontal velocity and the horizontal displacement (distance traveled), you should be able to calculate the time in flight. Once you determine the time in flight, you should be able to use that value in the formula for vertical displacement to determine the initial vertical displacement. Hint: The vertical displacement of the projectile when it hits the ground is zero (assuming you have selected the origin -- the axes of the plane in which the projectile is moving -- properly). ----------- 1. d = d0 + V0t + [1/2]at2, where d0 is the initial displacement, v0 is the initial velocity, and a is acceleration. For motion in the vertical direction, a = -g. For motion in the horizontal direction, a = 0 (for projectile problems). 2. Vx = Vcos(theta); Vy = Vsin(theta), where theta is the angle of elevation. Maximum range is achieved when theta = 45 degrees. At that angle, Vx = Vy.
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PLEASE NOTE: formatting has been messed up in this so things that are supposed to be raised to a power, the number is not a superscript. This needs to be relooked at.
Maximum range is achieved when theta=45o only if the vertical displacement is zero (i.e. the projectile begins and ends at the same elevation). If launched from a certain height h, the angle for maximum range is given by
anglemax = 1/2 cos-1 [(gh)/(v^2 + gh)]
Returning to the problem, let h = launch height, R = horizontal distance from base of launch site to landing spot, V = launch speed, A = launch angle and T = time in air. The horizontal component of the launch velocity is constant since there is no acceleration in that direction. Therefore:
Vx = R/T
V cosA = R/T
Solving for T:
T = R/[V cosA]
Consider the vertical part of the problem. This solution is given for a projectile launched from an angle above the horizontal so that the initial vertical component of the velocity is positive when the acceleration due to gravity (g) is negative. Also assumed is that the launch position is above the landing position. Let the initial position be the origin.
d = do + viT + 1/2aT^2
-h = (V sinA)T - 1/2gT^2
Substituting for T:
(equation A) -h = [VR sinA ]/[V cosA] - [gR^2]/[2V^2 cos2A]
(equation B) h = -R [tanA] + [gR^2]/[2V^2cos2A]
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If you want to find the launch angle for a given height and launch speed that gives the maximum range, multiply both sides of equation A by 2cos2(theta) and rearrange to get:
(g/v^2)R^2 - (2sinAcosA)R - 2hcos2A=0
Using these trig identities:
2sinAcosA = sin2A
cos2A = 1/2 [1 + cos2A]
the equation becomes:
(g/v^2)R^2 - (sin2A)R - h[1+cos2A] = 0
Solving for R using the quadratic formula:
R(A) = v^2/(2g)[sin2A + (sin22A + (8gh/v^2)cos2A)1/2]
Find the derivative of
R(A): R'(A)=v^2/(2g)[2cos2A+1/2(sin22A+(8gh/v^2)cos2A)-1/2(4sin2Acos2A+(8gh/v^2)(-2sinAcosA))]
Set this equal to zero to find angle (A) for maximum range (R).
Rearrange and use some trig identities to get:
1/(cos22A) - v^2/(gh)(1/cos2A) - (1+v^2/(gh))=0
Use the quadratic formula to solve for 1/(cos2A):
1/(cos2A) = (1/2)[v^2/(gh) + (v^4/(g^2h^2)+4(1+v^2/(gh)))1/2] 1/(cos2A) = v^2/(gh) + 1
A = 1/2cos-1[(gh)/(v^2+gh)]
Range of a projectileThe path of this projectile launched from a height y0 has a range d.In physics, a projectile launched with specific initial conditions in a uniform gravity field will have a predictable range. As in Trajectory of a projectile, we will use:g: the gravitational acceleration-usually taken to be 9.80 m/s2 (32 f/s2) near the Earth's surfaceθ: the angle at which the projectile is launchedv: the velocity at which the projectile is launchedy0: the initial height of the projectiled: the total horizontal distance travelled by the projectileWhen neglecting air resistance, the range of a projectile will beIf (y0) is taken to be zero, meaning the object is being launched on flat ground, the range of the projectile will then simplify toso to increase the range θ shoud vary from 0 to 45 and after 45 it starts decreasing.
Given no air resistance or other forces acting on the projectile, the projectile falls at a rate of ~9.81 meters per second. Given the position equation is at^2 + vt + x, where a is acceleration, v is velocity, x is the starting position, and t is time. Given an initial velocity and time of zero, the object will have moved ~9.81 meters in the first second.
A projectile is considered to be in free fall when the only force acting on it is gravity. This means that the object is not being propelled or pushed by any external forces, and it is only subject to the force of gravity causing it to accelerate downward.
True, at relatively low speeds, if the projectile was launched at maybe the speed of light, improbable as it is, this may give it enough momentum to carry on past the point were the planet's gravity has a large effect on its motion and therefore carry on moving away from the planet until stopped by another force, however, even if the initial velocity of the projectile is the same as that planets escape velocity (the speed it needs to travel at to leve the planet) this speed is not constant and the projectile will feel a very large force from the gravity of the planet and hence be brought back down to its surface
Suppose a ball falls from rest from height h, then by equation of motion: h=1/2*g*t2 . and for horizontal motion, x=vx*t. put value of t in first equation: h=1/2*g*x2/v2, or x=(h*2*v2/g)1/2. or x=k*h1/2, so x1/h11/2=x2/h21/2; put the values, x1=601/2*76/44.11/2; Work with calculator now......
The formula for the horizontal distance traveled by a horizontally launched projectile is: range = initial velocity * time. This formula assumes that there is no air resistance and that the projectile is launched horizontally.
To determine how far a projectile travels horizontally, you need to know the initial velocity of the projectile, the angle at which it was launched, and the acceleration due to gravity. Using these values, you can calculate the horizontal distance traveled using the projectile motion equations.
To determine how far a projectile travels horizontally, you need to know the initial velocity of the projectile, the angle at which it was launched, and the acceleration due to gravity. Using these values, you can calculate the time of flight and then multiply it by the horizontal component of the initial velocity to find the horizontal distance traveled.
initial velocity, angle of launch, height above ground When a projectile is launched you can calculate how far it travels horizontally if you know the height above ground it was launched from, initial velocity and the angle it was launched at. 1) Determine how long it will be in the air based on how far it has to fall (this is why you need the height above ground). 2) Use your initial velocity to determine the horizontal component of velocity 3) distance travelled horizontally = time in air (part 1) x horizontal velocity (part 2)
initial velocity, angle of launch, height above ground When a projectile is launched you can calculate how far it travels horizontally if you know the height above ground it was launched from, initial velocity and the angle it was launched at. 1) Determine how long it will be in the air based on how far it has to fall (this is why you need the height above ground). 2) Use your initial velocity to determine the horizontal component of velocity 3) distance travelled horizontally = time in air (part 1) x horizontal velocity (part 2)
The three cases of projectile motion are when the object is launched horizontally, launched at an angle, or thrown vertically. Each case follows the same principles of motion but with variations in the initial velocity and angle of launch.
A projectile makes a curved path known as a parabolic curve when launched horizontally or at an angle. This curve is a result of the combined effects of gravity and the horizontal velocity of the projectile.
To determine the time a projectile is in motion, you need to know the initial velocity of the projectile, the angle at which it is launched, and the acceleration due to gravity. Using these parameters, you can calculate the time of flight using projectile motion equations.
The horizontal distance traveled by a projectile is determined by the initial velocity of the projectile, the angle at which it was launched, and the time of flight. It can be calculated using the equation: horizontal distance = (initial velocity * time * cosine of launch angle).
The factors affecting the motion of a projectile launched horizontally include the initial velocity of the projectile, the gravitational acceleration acting downward, and the absence of air resistance. The horizontal velocity remains constant throughout the motion, while the vertical motion is influenced by gravity, causing the projectile to follow a curved path.
To determine the launch angle of a projectile, you can use the equation: launch angle arctan(vertical velocity / horizontal velocity). This formula calculates the angle at which the projectile is launched relative to the horizontal plane.
A basic catapult works by using tension in an elastic material, typically a rope or spring, to store potential energy. When the tension is released, the stored energy is transferred to the projectile, propelling it forward. The angle at which the projectile is launched and the force applied determine the distance and trajectory of the projectile.