No because, Sphere : (4 * pi * cube of the radius)/3
Hemisphere: (2 * pi * cube of the radius)/3
Cylinder: pi * (square of the base radius) * height
Cone: (pi * square of base radius * height)/3 No because, Sphere : (4 * pi * cube of the radius)/3
Hemisphere: (2 * pi * cube of the radius)/3
Cylinder: pi * (square of the base radius) * height
Cone: (pi * square of base radius * height)/3 No because, Sphere : (4 * pi * cube of the radius)/3
Hemisphere: (2 * pi * cube of the radius)/3
Cylinder: pi * (square of the base radius) * height
Cone: (pi * square of base radius * height)/3 No because, Sphere : (4 * pi * cube of the radius)/3
Hemisphere: (2 * pi * cube of the radius)/3
Cylinder: pi * (square of the base radius) * height
Cone: (pi * square of base radius * height)/3 No because, Sphere : (4 * pi * cube of the radius)/3
Hemisphere: (2 * pi * cube of the radius)/3
Cylinder: pi * (square of the base radius) * height
Cone: (pi * square of base radius * height)/3 No because, Sphere : (4 * pi * cube of the radius)/3
Hemisphere: (2 * pi * cube of the radius)/3
Cylinder: pi * (square of the base radius) * height
Cone: (pi * square of base radius * height)/3 No because, Sphere : (4 * pi * cube of the radius)/3
Hemisphere: (2 * pi * cube of the radius)/3
Cylinder: pi * (square of the base radius) * height
Cone: (pi * square of base radius * height)/3 No because, Sphere : (4 * pi * cube of the radius)/3
Hemisphere: (2 * pi * cube of the radius)/3
Cylinder: pi * (square of the base radius) * height
Cone: (pi * square of base radius * height)/3 No because, Sphere : (4 * pi * cube of the radius)/3
Hemisphere: (2 * pi * cube of the radius)/3
Cylinder: pi * (square of the base radius) * height
Cone: (pi * square of base radius * height)/3 No because, Sphere : (4 * pi * cube of the radius)/3
Hemisphere: (2 * pi * cube of the radius)/3
Cylinder: pi * (square of the base radius) * height
Cone: (pi * square of base radius * height)/3 No because, Sphere : (4 * pi * cube of the radius)/3
Hemisphere: (2 * pi * cube of the radius)/3
Cylinder: pi * (square of the base radius) * height
Cone: (pi * square of base radius * height)/3 No because, Sphere : (4 * pi * cube of the radius)/3
Hemisphere: (2 * pi * cube of the radius)/3
Cylinder: pi * (square of the base radius) * height
Cone: (pi * square of base radius * height)/3
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No, the volume formula is not universal for all figures. Different shapes and objects have different formulas to calculate their volume based on their unique dimensions and properties. Each shape requires its own specific formula to accurately determine its volume.
The formula to calculate the volume of a cylinder in cubic inches is V = πr^2h, where V represents the volume, r is the radius of the cylinder's base, and h is the height of the cylinder. Just substitute the values of the radius and height into the formula to find the volume.
The formula for volume depends on the shape of the object. For example, the formula for the volume of a cube is V = s^3, where s is the length of the side. The formula for the volume of a cylinder is V = πr^2h, where r is the radius of the base and h is the height.
The formula to find the density of an irregular shaped object involves dividing the mass of the object by its volume. To determine the volume of an irregular shaped object, you can use methods such as water displacement or integral calculus to find the object's volume.
Mass = weight /gravity Density = Mass / Volume So, if you know the density and the volume, you can calculate the mass. Also, you can measure the mass by measuring the weight. On earth, mass and weight are equal.
The formula for finding the volume of liquid in a container is volume = length x width x height. Make sure to use the same units for all measurements. If the container is not a simple shape (like a cylinder or rectangle), you may need to use a different formula or method to calculate the volume.