No because, Sphere : (4 * pi * cube of the radius)/3
Hemisphere: (2 * pi * cube of the radius)/3
Cylinder: pi * (square of the base radius) * height
Cone: (pi * square of base radius * height)/3 No because, Sphere : (4 * pi * cube of the radius)/3
Hemisphere: (2 * pi * cube of the radius)/3
Cylinder: pi * (square of the base radius) * height
Cone: (pi * square of base radius * height)/3 No because, Sphere : (4 * pi * cube of the radius)/3
Hemisphere: (2 * pi * cube of the radius)/3
Cylinder: pi * (square of the base radius) * height
Cone: (pi * square of base radius * height)/3 No because, Sphere : (4 * pi * cube of the radius)/3
Hemisphere: (2 * pi * cube of the radius)/3
Cylinder: pi * (square of the base radius) * height
Cone: (pi * square of base radius * height)/3 No because, Sphere : (4 * pi * cube of the radius)/3
Hemisphere: (2 * pi * cube of the radius)/3
Cylinder: pi * (square of the base radius) * height
Cone: (pi * square of base radius * height)/3 No because, Sphere : (4 * pi * cube of the radius)/3
Hemisphere: (2 * pi * cube of the radius)/3
Cylinder: pi * (square of the base radius) * height
Cone: (pi * square of base radius * height)/3 No because, Sphere : (4 * pi * cube of the radius)/3
Hemisphere: (2 * pi * cube of the radius)/3
Cylinder: pi * (square of the base radius) * height
Cone: (pi * square of base radius * height)/3 No because, Sphere : (4 * pi * cube of the radius)/3
Hemisphere: (2 * pi * cube of the radius)/3
Cylinder: pi * (square of the base radius) * height
Cone: (pi * square of base radius * height)/3 No because, Sphere : (4 * pi * cube of the radius)/3
Hemisphere: (2 * pi * cube of the radius)/3
Cylinder: pi * (square of the base radius) * height
Cone: (pi * square of base radius * height)/3 No because, Sphere : (4 * pi * cube of the radius)/3
Hemisphere: (2 * pi * cube of the radius)/3
Cylinder: pi * (square of the base radius) * height
Cone: (pi * square of base radius * height)/3 No because, Sphere : (4 * pi * cube of the radius)/3
Hemisphere: (2 * pi * cube of the radius)/3
Cylinder: pi * (square of the base radius) * height
Cone: (pi * square of base radius * height)/3 No because, Sphere : (4 * pi * cube of the radius)/3
Hemisphere: (2 * pi * cube of the radius)/3
Cylinder: pi * (square of the base radius) * height
Cone: (pi * square of base radius * height)/3
The formula to calculate the volume of a cylinder in cubic inches is V = πr^2h, where V represents the volume, r is the radius of the cylinder's base, and h is the height of the cylinder. Just substitute the values of the radius and height into the formula to find the volume.
Volume has dimensions of length3. Some measures of volume do not include this in their description - such as "cup", "liter", or "gallon", but they all can be converted to units where the dimensions are more explicit; for example: 1 liter (or litre depending on where you are from) = 103cm3
There is no general formula. Many times an object can be looked at as the sum of smaller parts for which a formula is known. Ultimately all shapes can be reduced to small polyhedrons and then summed.
Mass = weight /gravity Density = Mass / Volume So, if you know the density and the volume, you can calculate the mass. Also, you can measure the mass by measuring the weight. On earth, mass and weight are equal.
This is a question involving the determination of the volume of a container. It's as much a math question as a chemistry question, and it is extremely important to chemists to know the volume of containers. The formula for finding the volume of a containter will vary as the geometry of that container. We can't be more specific than that given the information in the question. By specifying the shape of the container, we can move further. And adding dimensions will allow us to zero in.
cylinder---2x2.14xrsquare+area of latteral surface
There are infinitely many figures and so infinitely many formula and therefore it is impossible to give ALL of them.
Yes
The relationship between the formulas is that in all the radius is cubed.
estimate the volume of solids that are combinations of other solids
One advantage of the prismoidal formula is that you can use it toA. calculate both volume and surface area. B.determine volumes of figures that aren't prismoids. C.calculate precise volumes of all prismoids. D. estimate the volume of solids that are combinations of other solids.
It's not true. As with all solid figures, polyhedra have volume and surface area.
the formula for the volume of a cuboid is quite simple,it is length multiply by width multiply by height.That's all.
the formula for averaging anything is addition of all figures and then dividing by the number of numbers.
Think of the different ways you could attach six blocks to one another. You could have all six in a row, two rows of three or some other pattern. All of the figures would have a volume of 6 cubic units.
The formula for a volume of a cube is length x width x height. For example, if all sides of a cube were 3 inches, then the volume is 9 inches cubed.
The formula to calculate the volume of a cylinder in cubic inches is V = πr^2h, where V represents the volume, r is the radius of the cylinder's base, and h is the height of the cylinder. Just substitute the values of the radius and height into the formula to find the volume.