The origin of a graph is the point specified by the ordered pair (0,0). It is where both the x-coordinate and the y-coordinate are zero and their respective axes intercept.
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The origin of a graph is the point where the x-axis and y-axis intersect at coordinates (0,0). It serves as the reference point for plotting other points on the graph.
To calculate distance from a velocity time graph, find the area under the velocity-time curve. If the graph is above the time axis, sum the areas of each individual shape formed between the curve and the time axis. If the graph is below the time axis, subtract the areas of the shapes below the time axis from the areas above the time axis.
Yes, the solution to a two-variable system is the point where the equations of the lines representing the system intersect on a graph. This point represents the values of the variables that satisfy both equations simultaneously.
Constant velocityZero acceleration and/or Moving object
A tangent to a velocity-time graph represents the instantaneous acceleration of an object at that specific moment in time. It shows how the velocity is changing at that particular point.
Kelvins are based on absolute zero, which means they have no negative values. This makes it easier to graph because the scale starts at zero and increases only in positive values, without any negative numbers. In contrast, Celsius has negative values which can complicate graphing and interpretation.