Logarithmic Function
It is DOS-specific function in TurboC to call an interrupt. See the built-in help.
powers
A number without a decimal would be a number without a fraction - hence it would be a "whole number".
Program: include "emu8086.inc" ORG 100h MOV AX, 0004H //Move 1st 16-bit number to AX. MOV BX, FFFEH //Move 2nd 16-bit number to BX. IMUL BX //Multiply BX with AX and the result will be in DX:AX. CALL PRINT_NUM //Print the result. RET //Return. DEFINE_PRINT_NUM //Declare function. END
using function we can call the function in the program any where. by using functions we can reduce the code redundancy
Not possible. Let's not forget than in C the followings are all operators:+, -+=, -=++, --=&, *, []function-call
function blahblah () { //do something } blahblah();
The main function is the entry point into a program. When the Operating System launches the program the main function gets executed.
It doesn't matter what language the external program or function was written in since all executables must be converted to machine code. To execute an external function, that function must reside in a library to which your program is linked and you must know the prototype of the function you intend to call. This is usually found in the library header file which can simply be included in your program. You can then call the external function just as you would an internal function. To execute a specific function in another program, however, you must use the command line interface for that program.
int main() { // Call the printf function printf("This is a function call!\n"); return 0; }
explain about function call
The far procedure is used at the place where the function call is given in main program and function definition is given in sub program....
I believe you mean synchronous and asynchronous... as in calling a function synchronously or asynchronously. When you call a function synchronously, the program waits for the function to finish before continuing on... i = i + 1 DoSomething() j = j + 1 <---- j wouldn't be changed until DoSomething finished When you call a function asynchronously, the program spawns another thread to run the function and continues on without waiting for the function to finish... Thread t i = i + 1 t.Start ( DoSomething ) j = j + 1 <---- j be changed just after DoSomething started
In Windows, use notepad.exe; in linux, use program xedit.
The using of term 'call-by-reference' implies function-call, so please rethink your question...
* Debugging is easier * It is easier to understand the logic involved in the program * Testing is easier * Recursive call is possible * Irrelevant details in the user point of view are hidden in functions * Functions are helpful in generalizing the program