By looking at other polygons with less sides, we can see how many triangles they can fit. In a 4-sided polygon (square), you can fit 2 triangles. In a 5-sided polygon (pentagon), you can fit 3 triangles. In a 6-sided polygon (hexagon), you can fit 4 triangles. In an 8-sided polygon (octagon), you can fit 6 triangles. The pattern here is the number of triangles is equal to the number of sides minus 2. T = N - 2 So... 50 - 2 = 48. 48 triangles can fit into a 50-sided polygon.
The shape is called the teardrop shape!In 2-dimensions, its parametric equation isx = sin(t)*sinm(t/2)y = cos(t) for -pi < t < piThe integer constant, m, changes the shape of the teardrop. At m = 0 the shape is a circle and as m increases the shape gets a pointier the top. I think 3 is about right.The 3-d version is obtained by rotating this shape about the y axis.The shape is called the teardrop shape!In 2-dimensions, its parametric equation isx = sin(t)*sinm(t/2)y = cos(t) for -pi < t < piThe integer constant, m, changes the shape of the teardrop. At m = 0 the shape is a circle and as m increases the shape gets a pointier the top. I think 3 is about right.The 3-d version is obtained by rotating this shape about the y axis.The shape is called the teardrop shape!In 2-dimensions, its parametric equation isx = sin(t)*sinm(t/2)y = cos(t) for -pi < t < piThe integer constant, m, changes the shape of the teardrop. At m = 0 the shape is a circle and as m increases the shape gets a pointier the top. I think 3 is about right.The 3-d version is obtained by rotating this shape about the y axis.The shape is called the teardrop shape!In 2-dimensions, its parametric equation isx = sin(t)*sinm(t/2)y = cos(t) for -pi < t < piThe integer constant, m, changes the shape of the teardrop. At m = 0 the shape is a circle and as m increases the shape gets a pointier the top. I think 3 is about right.The 3-d version is obtained by rotating this shape about the y axis.
The shape is called the teardrop shape!In 2-dimensions, its parametric equation isx = sin(t)*[sin(t/2)]^my = cos(t) for -pi < t < piThe integer constant, m, changes the shape of the teardrop. At m = 0 the shape is a circle and as m increases the shape gets a pointier the top. m = 3 is about right.The 3-d version is obtained by rotating this shape about the y axis.
A rectangle is a two-dimensional shape, so it doesn't have faces in the way that three dimensional shapes have. A rectangle has four edges and four corners.
cats
trapezoid
That sounds like either a Triangle (three sided area) or a Trapezoid (four sided area).
TriangleTriangles, trapezoids
Triangle & trapezium
that toot
twenty = score triangle = 3-sided figure trapezoid = 4-sided figure tangent = touching, but not intersecting, a curve or curved surface. term = each of the quantities in a ratio, series, or mathematical expression.
golf
Four letter word beginning with Z and ending with T:Zest
Twix
tyke
thin
seat