Aspect Ratio
A dilation (or scaling) is a transformation that does not always result in an image that is congruent to the original figure. While translations, rotations, and reflections always produce congruent figures, dilations change the size of the figure, which means the image may be similar to, but not congruent with, the original figure.
The relationship between the orientation of the image and preimage depends on whether the transformation is a reflection or a rotation (or both).
It is called the IMAGE
It's width x height. Take a look at the dimensions of an image in windows and you will see this notation.
Not 100% sure but i believe its aspect ratio.
The height and width of the object are the physical measurements of the object itself, while the height and width of the image are the representation of those measurements in a picture or visualization. The size of the object in the image can be adjusted to fit the dimensions of the image through scaling or cropping.
GPU scaling resizes an image on a display to avoid stretching when you're running in a resolution that differs from the display's width by height ratio. For instance, if you're running a 4:3 resolution on a 16:9 monitor, GPU scaling pulls the left and right sides of the image together so that it still appears 4:3 and doesn't horizontally stretch the image.
Aspect Ratio
It is factor to scaling down the image.
The ratio of the height of an object to the height of its image is equal to the ratio of their distances from the lens or mirror. This relationship is defined by the magnification formula in optics, where M = -di/do (negative sign indicates inverted image). The ratio is dependent on the type of lens or mirror used and the placement of the object relative to the focal point.
Oh, dude, it's like this - the height and width of the object are like the real deal, right? And the height and width of the image are just like a digital version of that. So, technically, they're related, but one's in the physical world, and the other's in the digital realm. Cool, right?
ResizingBy: UnaxyIf you are changing the size it's called scaling or 'resizing,' if you are changing the size while clipping out unneeded outer parts, it's called 'cropping.'
Jeffrey Ely has written: 'A prototype binary image scaling facility' -- subject(s): Digital techniques, Image processing
In computer graphics, image scaling is the process of resizing a digital image. Scaling is a non-trivial process that involves a trade-off between efficiency, smoothness and sharpness. With bitmap graphics, as the size of an image is reduced or enlarged, the pixels which comprise the image become increasingly visible, making the image appear "soft" if pixels are averaged, or jagged if not. With vector graphics the trade-off may be in processing power for re-rendering the image, which may be noticeable as slow re-rendering with still graphics, or slower frame rate and frame skipping in computer animation. More to read by opening the link.
You can by right clicking on an image and selecting "Copy Image URL" then using this code: <img src="paste the image URL here" width="width of image" height="height of image" alt="describe the picture" /> And that will show the image at the desired width and height of your choosing. If you want it to be at the original height and with just remove the those two so would look like this: <img src="paste the image URL here" alt="describe the picture" /> That will display the picture at it's original width and height.
A bitmap image doesn't necessarily have a specified height and width. It can be changed by pressing (Ctrl+E), or the long way; Image > Attributes