false :)will johnson(:
true
The easiest way to jump is by entering this code in the correct places. You could set the gravity but this way is easier. This will work in both the pro and lite put this code in you Create event of you player falling=false; //Variable for Falling hitting=false; //Variable for if you are hitting something grav=7; //Gravity movement=6; //Speed at which you move jump=0; //Used for jumping jumping=false; //If you are jumping or not space=false; //if space is pressed doublejumping=false //if doublejumping doublej=0; //for doublejumping put this code in you step event of you player //FALLING: if(!collision_point(x,y,ground,true,false) && !jumping && !doublejumping) //not touching ground, or jumping{ y+=grav; //Move down the number gravity grav=7; //Keeps gravity set falling=true; //says the player is falling } if(keyboard_check_pressed(vk_space)){ //if keypressed SPACE space=true //space=true. For other purposes } if(keyboard_check_released(vk_space)){ //if space not pressed space=false //space is false } if(space=true && jumping==false) //if space is pressed, and jumping is false{ jumping=true; //jumps space=false //space no longer pressed } if(space=true && jumping==true && doublejumping=false) //if space pressed, player jumping, and not doublejumping { doublejumping=true //doublejumps jumping=false //no more jumping } if(jumping) //if jumping is true{ y-=jump; //go up jump jump-=.5; //lower jump a little if(jump<0) && doublejumping=false //if jump is nil and not doublejumping { falling=true; //fall } if(jump<-10) { //if jump is below -10, set it to 10 jump=-10; } } if(doublejumping) //if doublejumping{ y-=doublej; //go up doublej doublej-=.5; //lower doublej a little if(doublej<0) { //is doublej is nil, fall falling=true; } if(doublej<-10) { //if doublej is below -10, set it to -10 doublej=-10; } } if(collision_point(x,y,ground,true,false) && falling) { //if touching ground and falling jump=10; //jump is 10, for next jump jumping=false; //No longer jumping falling=false; //no longer falling doublejumping=false //no longer doublejumping } if(keyboard_check(vk_left)) { //MOVEMENT. if left key is pressed x-=movement; //move left } if(keyboard_check(vk_right)) { //if right pressed x+=movement; //move right } if falling=false && jumping=true { //if falling is false, and jumping is true { doublej=10; //doublej is 10 } } Done. if you r having trouble download the example http://www.willhostforfood.com/users/warsome/doublejumpgrav.gmk
A pun isn't meant to correct anything, it's just an interesting play on words, usually with words that have more than one meaning. for example " I used to do rock climbing as a youth, but I was much boulder back then."
Ptolemy
False. Newton's work did not involve the speed of light and sound. The concept of constant speed of light was later formulated by Einstein in his theory of relativity. The speed of sound can vary depending on the medium it travels through.
No, sound is produced by the vibration of an object, which requires work to create. When an object vibrates, it generates pressure waves that travel through a medium like air, water, or solids, creating the sensation of sound when they reach our ears.
Only if it is vibrating in an atmosphere or if its vibrations are sensed in an atmosphere.
false :)will johnson(:
True. The rock cycle is produced by a combination of processes, including geological forces inside the Earth (such as heat and pressure) as well as surface processes like weathering, erosion, and deposition. These processes work together to transform rocks from one type to another over time.
True
False its not possible to convert all heat into work as some of its being used as energy APEX
False
False. The rate at which work is done is called power. Energy is the ability to do work.
false
false
By knowing your material. If you have kept up with your work, it will be obvious whether a sentence is true or false.