Leading coefficient: Negative.
Order: Any even integer.
There are 4 quadrants in a graph. The most used one is the 1st quadrant, which is the top right one. The 2nd quadrant is the one on the left of it. The 3rd is the one one below the 2nd quadrant The 4th quadrant is the one on the graph that is below the 1st quadrant. II | I ---+--- III | IV so its 2|1 3|4 IN GENERAL: i. quadrants means quarters so they are four in all in a circle and so ii. called sections - like pieces of a cake - and iii. they are ordered counterclockwise starting in the top right quarter. And because this is all from Latin we mark them with I II III and IV in Latin characters. QUATTUOR is four or 4 or IV or even sometimes IIII. That's all in a nutshell, isn't it? answers.com are brilliant thank you all over the world there - I am a disabled person and love this website a lot. WELL DONE in all quadrants.
eventualism
No the they are copyrighted.Yes indeed it would be possible to answer the questions once they have been submitted.
If it is travelling due south and due west, then to find the displacement, we can use pythagoras' thereom because it would be a right-angled triangle.pythagoras' thereom states that a^2+b^2=c^2If we say that a = 200km, and b = 400km, then c^2 = 200^2+400^2so c = (200^2+400^2)^1/2*note that the squareroot of something is also known as being to the power of 1/2so if we equate that,c = 447.214km displacement from its starting point.Since it is the displacement we are finding, we also need a direction.To find the bearing of the point c from the starting point, because it is a right-angled triangle, we can use Tan(theta) = O/AWe know that the opposite side length (O) is 400km, and the adjacent side length (A) is 200km.So Tan(theta) = 400/200Now we inverse Tan it to get the angle theta.Theta = 63 degrees 26 minutes or 63.435 degreesNow, because it is bearings, we cannot simply just write it as 63.435 degrees, it must have a direction of North, East, South or West.Seeing that it is in the 3rd quadrant, it is in the South-West quadrant, and so the angle is South 63 degrees 26 minutes West OR we can write it in true bearings form, and knowing that each quadrant is 90 degrees, we add the first and second quadrant, with the value we get inside our 3rd quadrant, which gives us 63"26' + 90 + 90 = 243 degrees 26 minutes True.Finally, because this is a worded question, write a worded answer for it.The displacement of the ship is 447.214km on a bearing of South 63 degrees 26 minutes West from the starting point.
The sequence alternates between dividing by 2 and subtracting 4. Starting with 46, we divide by 2 to get 23, then subtract 4 to get 19. Continuing this pattern, the next number in the sequence would be 19.
they are called the 1st quardrant, 2nd quadrant, 3rd quadrant and 4th quadrant starting from top right 'reigon' and continuing clockwise
Remember that it goes counterclockwise in a C shape, starting with the first quadrant.
Quadrant angles are angles formed in the coordinate plane by the x-axis and y-axis. Each quadrant is a region bounded by the x-axis and y-axis, and is numbered counterclockwise starting from the positive x-axis. The angles in each quadrant have specific characteristics based on their trigonometric ratios, such as sine, cosine, and tangent values. In trigonometry, understanding quadrant angles is crucial for determining the sign of trigonometric functions and solving equations involving angles.
There's a mnemonic for this: All Students Take Calculus. Starting in the first quadrant, and moving counterclockwise until the last, give each quadrant the first letter of thos words in order. A represents all 3, s represents sine, t represents tangent, and c represents cosine. If the letter appears in a quadrant, it is positive there. If not, it is negative there.In quadrant 2, only sine is positive.
Given ANY number at all, it is possible to find a cubic polynomial such that that particular number is the nth number in a sequence starting with the above three. The simplest rule, however, is Un = 5n + 9
( 45, 67 ) The quadrants of a Cartesian plane are numbered starting in the top-right, and moving around the origin in a counter-clockwise fashion. This means that all of the coordinates in the first quadrant have a positive x value, and a positive y value. So, any pair of positive numbers will guarantee a coordinate in the first quadrant.
In poker, there are 2,598,960 possible starting hands.
Quadrants are numbered 1st - 4th starting at the top right and going anticlockwise. So a positive x and a negative y coordinate would be in the fourth quadrant.
Irregular polygons with any number of sides, starting with a right angled triangle. A quadrant of a circle and many other shapes.
"Quadrant" means "quarter," and in particular one of the four parts into which a plane is divided by the coordinate axes. They are numbered from 1 to 4, starting at the x axis and proceeding counterclockwise (since we measure angles in that direction): Y ^ 2 | 1 | <---+---> X | 3 | 4
The coefficient remains positive, but the dT used will become negative, yielding a negative growth (ie, a contraction). See the equation below: dx = L * a * (Tactual - Tref) Where, L is the starting length a is the thermal expansion coefficient Tactual is the temperature you're evaluating at Tref is the reference (or starting) temperature If Tactual < Tref, then the quantity (Tactual - Tref) < 0
In poker, there are a total of 1,326 possible starting hands.