The average velocity in a particular direction = distance travelled in that direction / time taken.
Velocity is a vector so the direction is important. If I go from A to B and then return to A my average velocity will be zero. My speed, on the other hand, will not be zero.
A vector is used to represent direction and magnitude of speed. Velocity is the speed of an object and a specification of its direction of motion. Speed describes only how fast an object is moving, whereas velocity gives both how fast and in what direction the object is moving. Therefore a vector can be used to represent a velocity. The term "resultant velocity" implies a change in velocity which can be determined using vector analysis.
The parallax method can be used to calculate the distance between planets and other celestial bodies. The formula for this is d(pc) = 1/p where p is parallax measured in arcseconds.
LxWxT typically stands for Length x Width x Thickness. This formula is commonly used in mathematics and geometry to calculate the volume or area of a three-dimensional object or space. By multiplying the length, width, and thickness of an object, you can determine its overall size or capacity.
Root mean square velocity is the measure of the velocity of gas particles that is used for solving problems. It is the square root of the average velocity-squared of the molecules in a gas. The formula for root mean square velocity is sqrt(3RT/Mm) where Mm is the molar mass of the gas in kg / mole, R is the gas constant, and T is the temperature in kelvin.
Yes, velocity can be 0 while speed is not 0. Velocity is a vector quantity that includes both speed and direction, so if an object is moving in a straight line and comes to a stop, its velocity is 0 but its speed is not 0. Speed, on the other hand, is a scalar quantity that only considers the magnitude of the motion, regardless of direction.
The velocity formula that includes acceleration and time is: velocity initial velocity (acceleration x time). This formula can be used to calculate the velocity of an object by plugging in the initial velocity, acceleration, and time values into the equation. The result will give you the final velocity of the object after a certain amount of time has passed.
The total acceleration formula is: total acceleration final velocity - initial velocity / time taken
The translational acceleration formula is a (vf - vi) / t, where a is acceleration, vf is final velocity, vi is initial velocity, and t is time. This formula is used to calculate the acceleration of an object in linear motion by finding the change in velocity over time.
The formula to calculate an object's kinetic energy is KE = 0.5 * m * v^2, where KE is the kinetic energy, m is the mass of the object, and v is the velocity of the object.
The suvat formula is used in physics to calculate the motion of an object under constant acceleration. It relates the initial velocity (u), final velocity (v), acceleration (a), time (t), and displacement (s) of an object.
The net velocity formula is the total velocity of an object, taking into account both its speed and direction. It is calculated by adding up all the individual velocities of the object. This formula helps determine the overall motion of an object by considering how its speed and direction change over time.
The kinematics distance formula in physics is used to calculate the distance an object travels based on its initial velocity, acceleration, and time elapsed. It is represented as: distance initial velocity time 0.5 acceleration time2.
The rotational potential energy formula is E 1/2 I 2, where E is the rotational potential energy, I is the moment of inertia of the object, and is the angular velocity of the object. This formula is used to calculate the energy stored in a rotating object by taking into account the object's moment of inertia and how fast it is rotating.
Change in velocity / time
A=Vf-Vi/t Acceleration is the final velocity minus the initial velocity divided by the time it too to reach it
The circular orbit formula is used to calculate the speed of an object moving in a circular path. It is expressed as v (GM/r), where v is the velocity of the object, G is the gravitational constant, M is the mass of the central body, and r is the radius of the circular path. This formula helps determine the velocity needed for an object to maintain a stable orbit around a central body, such as a planet or a star.
An object's kinetic energy is calculated using the formula: KE = 0.5 * mass * velocity^2, where KE is the kinetic energy, mass is the object's mass, and velocity is the object's velocity.