A vector is used to represent direction and magnitude of speed. Velocity is the speed of an object and a specification of its direction of motion. Speed describes only how fast an object is moving, whereas velocity gives both how fast and in what direction the object is moving. Therefore a vector can be used to represent a velocity. The term "resultant velocity" implies a change in velocity which can be determined using vector analysis.
Then the resultant vector is reversed.
You can do it graphically by drawing the vectors with the end of the first touching the beginning of the second, the end of the second touching the beginning of the third, and so on, being careful to maintain the direction and the scale of the magnitude of each. The resultant is then the vector that starts at the beginning of the first vector and ends at the end of the last vector. You should get the same resultant no matter what order you put the vectors in. You can do it matematically by trigonometrically separating each vector into its x and y components, adding together all the x's and adding together all the y's, then calculating the resultant. Think of each vector as the hypotenuse of a right triangle. After adding together the x's and y's, the two sums are the two sides of a right triangle whose hypotenuse is the resultant.
The resultant velocity of a plane is 125 km/hr.
The resultant vector has maximum magnitude if the vectors act in concert. That is, if the angle between them is 0 radians (or degrees). The magnitude of the resultant is the sum of the magnitudes of the vectors.For two vectors, the resultant is a minimum if the vectors act in opposition, that is the angle between them is pi radians (180 degrees). In this case the resultant has a magnitude that is equal to the difference between the two vectors' magnitudes, and it acts in the direction of the larger vector.At all other angles, the resultant vector has intermediate magnitudes.
The resultant velocity of a boat is 17 km/hr and the direction of the boat is SW.
A resultant velocity is the vector sum of two or more velocities (remember that a velocity has both speed and direction).
Velocity=displacement(distance)/time.
If vector a and b are truly identical, their resultant angle will be the same. Their resultant velocity will not be the same, however. Assuming you mean the magnitudes are the same, the two vectors will be at an angle of 120o
The result will also be a velocity vector. Draw the first vector. From its tip draw the negative of the second vector ( ie a vector with the same magnitude but opposite direction). The the resultant would be the vector with the same starting point as the first vector and the same endpoint as the second. If the two vectors are equal but opposite, you end up with the null velocity vector.
An easy way to visual this is by drawing a triangle with the vectors. Obviously one vector will be the vertical and another will be perpendicular to that, the horizontal. These two vectors will connect at the ends. Then you connect the other two ends with another vector and that is the resultant. Vector sum, or the square root of the sum of the squares; you use the pythagorem theorem to find the resultant, also the hypotenuse. r2= v12 + v22. The vertical vector squared plus the horizontal squared, you take the root of the sum of the squared vectors and that gives the resultant vector. If the horizontal or vertical vector is negative, then the resultant vector will be negative as well. This is used for any units including velocity, distance, and acceleration.
If you plotted the original path and velocity, and the path and velocity of the 'impacting' force, then the third leg of the triangle will be the resultant path and velocity.
The Resultant Vector minus the other vector
The resultant vector describes the complete vector, magnitude and direction; while the component vector describes a single component of a vector, like the x-component. If the resultant vector has only one component, the resultant and the component are the same and there is no difference.t
The resultant vector is the vector that 'results' from adding two or more vectors together. This vector will create some angle with the x -axis and this is the angle of the resultant vector.
the difference between resultant vector and resolution of vector is that the addition of two or more vectors can be represented by a single vector which is termed as a resultant vector. And the decomposition of a vector into its components is called resolution of vectors.
by method of finding resultant
Equilibrant vector is the opposite of resultant vector, they act in opposite directions to balance each other.