X and y are referred to as coordinates and are used in a coordinate plane. The coordinate plane was originally called the Cartesian plane, named after the mathematician Rene Descartes. It is a grid that connects each point with a number.
When talking about a display screen such as a computer, (x, y) combinations are referred to as pixels. The x is the amount of horizontal pixels on a screen and y is the amount of vertical pixels. (0, 0) is the top left pixel on a screen. This is based on the coordinate plane. For example, if a computer screen is 1280 pixels wide by 720 pixels high it means that there are 1280 x pixels and 720 y pixels. So the bottom right part of the screen is point (1279, 719). It also means that there are 921,600 pixels on the screen. This number is calculated by multiplying the width (1280 pixels) by the height (720 pixels).
However most of the time x and y are relative to another object. As an example, when you open the Firefox internet Browser, the left part of the browser window may be located 30 pixels from the screen's left side. If the image within the website that is being browsed is placed 50 pixels from the browser's left side, the image will actually be located 80 pixels (30 plus 50) from the screen's left side. Then there may also be another image 10 pixels to the right of the first image. To find it location we need to know the first image's location, its width, and the distance between the images. That is 80 (which is the beginning of the first image) plus 90 (which is the width of the second image) plus 10 (which is the distance between the two images) which adds up to 180. This means that the next image is located 180 pixels from the screen's left side.
Everything is based on x and y including Video Games. For example, when a game designer creates a map, he uses a coordinate plane to plot his objects. He can create the first small platform at (50, 30). In this game development environment the coordinates are based on the center of the each platform. He can later create a larger platform by connecting a few small platforms together. He can then specify within the game to allow a player to walk on the platforms. That means that the player can't move left beyond pixel 100 of the screen because the leftmost platform starts at pixel 100. The right side is calculated by the platform width and the starting point. The platform width is 400 pixels. 100 and 400 gives 500. So the player can't go right past pixel 500. When the player clicks the right key the game might move the character 20 pixels right, however when clicking left it will move the character 20 pixels back. When the player clicks the space button, the character might jump up. This means that over a period of time it has to go up a certain amount of pixels, then go back down the same amount of pixels a little faster to make it more realistic.
You plot both coordinates together.
coordinate grids are used for coordinates, coordinate grid is used for the coordinates so you know where you can place your coordinate on.
When some generalized coordinates, say q,do not occur explicitly in the expression of Lagrangian, then those coordinates are called Cyclic coordinate.
oh my goodness not even dr.sheldon cooper can answer that
The coordinates of a point are in reference to the origin, the point with coordinates (0,0). The existence (or otherwise) of an angle are irrelevant.
Birthdays don't have coordinates. In astrology, this is the coordinates of the place where you were born. It is important in this discipline to determine your natal coordinates. It is also important to have the exact time that you were born to cast a correct personal astrology chart for you.
So that when discussing a number of points, the coordinates of each point can be clearly distinguished from one another.
cause they are important
Without them, you wouldn't be able to graph.
So the person you are telling knows exactly the coordinates
Descartes did not invent any main coordinates, but he did invent the cartesian plane. Being one of the most important aspects in coordinate geometry it is used up to this day.
Coordinates are important as they define the start and end points of a line, thus allowing a distance and direction to be known. Coordinates can either be based off a global coordinate system such as the UTM mapping projection, our as is more common in architectural projects, a local coordinate system, where a point on our near your site serves as an origin (0,0,0) or some other arbitrary number.
yes because it important to use it in mid point formula
equinoctial system of coordinates
It is important for beginners because the coordinates of the graphing points are measured from the origin. More expert users don't need to do so.
The team coordinates their action by the clock. What are the coordinates of that country?
to ideng=tify coordinates and locations based on time