Momentum = (mass) x (velocity) = (1,100) x (30) = 33,000kg-m/sec due east
The momentum of the car is given by the formula: momentum = mass x velocity. Plugging in the values, the momentum of the car is 400 kg x 30 m/s = 12000 kg*m/s.
The force applied will decelerate the body. The acceleration can be calculated using the equation F = ma, where F is the force, m is the mass, and a is the acceleration. In this case, the acceleration will be -3 m/s^2 (negative because it's in the opposite direction to the velocity). Using the equation v = u+at, where v is final velocity, u is initial velocity, a is acceleration, and t is time, you can find the final velocity after 5 seconds. Finally, use the equation s = ut + 0.5at^2 to find the distance moved after 5 seconds.
The car's acceleration can be calculated using the formula: acceleration = (final velocity - initial velocity) / time. Plugging in the values, we get: (30 m/s - 20 m/s) / 10 sec = 1 m/s^2. The car's acceleration is 1 meter per second squared.
The time the ball is in the air can be found using the vertical motion equation: time = 2 * (initial vertical velocity) / (gravity). The range can be calculated using the horizontal motion equation: range = (initial velocity)^2 * sin(2*launch angle) / gravity. The maximum height can be determined by finding the vertical component of the flight time and substituting that into the vertical motion equation: max height = (initial vertical velocity)^2 / (2 * gravity).
Initial kinetic energy = 1/2 M Vi2 Final kinetic energy = 1/2 M Vf2 Difference = 1/2 M (Vf2 - Vi2) = 2,500(302 - 202) = 2,500(900 - 400) = 2,500 x 500 = 1,250,000 joules
Momentum = mass x velocity. You already stated the mass and velocity so you can figure out the momentum.
The momentum of the car is given by the formula: momentum = mass x velocity. Plugging in the values, the momentum of the car is 400 kg x 30 m/s = 12000 kg*m/s.
Although the question is stated in a somewhat confusing way, we can state withconfidence that the velocity of the car is NOT uniform, because a value is given forits acceleration. 'Uniform' motion means zero acceleration.
A Lot!
The force applied will decelerate the body. The acceleration can be calculated using the equation F = ma, where F is the force, m is the mass, and a is the acceleration. In this case, the acceleration will be -3 m/s^2 (negative because it's in the opposite direction to the velocity). Using the equation v = u+at, where v is final velocity, u is initial velocity, a is acceleration, and t is time, you can find the final velocity after 5 seconds. Finally, use the equation s = ut + 0.5at^2 to find the distance moved after 5 seconds.
No the two buses do not have equal velocities because VELOCITY is the SPEED in a given DIRECTION. One would have a velocity of +30m/s because it is traveling in one direction, and the other would have a velocity of -30m/s because it is traveling in the opposite direction.
Acceleration = (change in speed) / (time for the change)3 = (30) / (time)3 x (time) = 30time = 30/3 = 10 seconds
The car's acceleration can be calculated using the formula: acceleration = (final velocity - initial velocity) / time. Plugging in the values, we get: (30 m/s - 20 m/s) / 10 sec = 1 m/s^2. The car's acceleration is 1 meter per second squared.
If the car and driver are moving (along a flat horizontal surface) at constant speed, then there is no acceleration, and the net horizontal force is zero.The applied 3,000N must be canceled by an effective total 3,000N of friction.
The time the ball is in the air can be found using the vertical motion equation: time = 2 * (initial vertical velocity) / (gravity). The range can be calculated using the horizontal motion equation: range = (initial velocity)^2 * sin(2*launch angle) / gravity. The maximum height can be determined by finding the vertical component of the flight time and substituting that into the vertical motion equation: max height = (initial vertical velocity)^2 / (2 * gravity).
It is a perfectly inelastic collision.Types of collisions:* Perfectly inelastic- collision in which two objects stick together after the collision so that their final velocities are the same. * Elastic-collision in which the two objects bounce after the collision so that they move separately * Inelastic-collision in which the two objects deform during the collision so that the total kinetic energy decreases , but the objects move separately after the collision.
The new wireless N adapter for Xbox 360 can work effectively from 50-100 feet, however, there is some notable lag-time of about 20-30ms.