When light strikes a smooth surface (like a mirror), it is reflected. When it hits a rough surface (like a sheet of paper) it is diffused, meaning the rays of light are scattered.
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When light strikes a smooth surface, it reflects uniformly in a single direction, resulting in a clear reflection. In contrast, when light strikes a rough surface, it scatters in multiple directions, resulting in diffuse reflection. This causes the light to be dispersed rather than producing a distinct reflection.
When light strikes a smooth surface, it undergoes reflection. The angle of incidence is equal to the angle of reflection, and the reflected light creates a clear image of the light source. This phenomenon is known as specular reflection.
When light strikes a smooth reflective surface, it follows the law of reflection, which states that the angle of incidence is equal to the angle of reflection. This means that the light bounces off the surface in a predictable way, producing a clear reflection.
When light strikes a smooth surface, it undergoes regular reflection, also known as specular reflection. This means that the angle at which the light hits the surface is equal to the angle at which it is reflected, resulting in a clear and well-defined reflection.
When light strikes surfaces that are not smooth, it gets scattered in all directions. This is known as diffuse reflection, where light rays reflect off in various angles due to the uneven surface. As a result, the surface appears matte or rough instead of shiny or reflective.
When light strikes rough objects, it gets scattered in multiple directions due to the uneven surface. This causes the reflected light to be diffused rather than reflecting in a singular direction like with a smooth surface. As a result, the rough object appears matte or non-shiny compared to a smooth object.