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What is Y4 x Y-3?

Updated: 4/28/2022
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Quinton Schimmel

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3y ago
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Q: What is Y4 x Y-3?
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X4 plus y4 divided by x plus y?

(x4 + y4)/(x + y) = Quotient = x3 - x2y + xy2 - y3 Remainder = - 2y4/(x+y) So, x3 - x2y + xy2 - y3 - 2y4/(x+y)


What is y plus y4?

y + y4 = y5 , possibly. Except that conventionally, the number (or coefficient) would be written first. y + y4 = y*(1 + y3) = y(1 + y)*(1 - y + y2)


Three and four are both exponents Y 4 times y 3?

y4 times y3 = y7


What is the answer to 2x equals y4?

x=y4 /2


How can you do x4-y4?

(x2 + y2)(x + y)(x - y) = x4 - y4.


How do you solve 16y exponent 3 20y exponent 4?

16y3 / 20y4 = 16/20 * y3/y4 = 4/5 * y3-4 = 4/5 * y-1 or 4/5y


What is y to the 8th power as an product in four different was with only positive exponents?

y6 x y2 y4 x y4 y2 x y2 x y4 y2 x y2 x y2 x y2


What is the simple expressions of two y exponent of 3 times negative two x with exponent of negative one times three y to the exponent of four?

2y3 * (-2)x-1 * 3y4 = 2*(-2)*3*(1/x)*y3*y4 = -12y7/x


What is y x y x y?

y^3


What are the factors of x2 - y4?

-2


Write a program in c to implement scan-line polygon filling algorithm?

#include<GL/glut.h> float x1,x2,x3,x4,y1,y2,y3,y4; void draw_pixel(int x,int y) { glColor3f(0.5,0.0,1.0); glPointSize(0.5); glBegin(GL_POINTS); glVertex2i(x,y); glEnd(); } void edgedetect(float x1,float y1,float x2,float y2,int *le,int *re) { float temp,x,mx; int i; if(y1>y2) { temp=x1,x1=x2,x2=temp; temp=y1,y1=y2,y2=temp; } if(y1==y2) mx=x2-x1; else mx=(x2-x1)/(y2-y1); x=x1; for(i=int(y1);i<=(int)y2;i++) { if(x<(float)le[i]) le[i]=(int)x; if(x>(float)re[i]) re[i]=(int)x; x+=mx; } } void scanfill(float x1,float y1,float x2,float y2,float x3,float y3,float x4,float y4) { int le[500],re[500],i,j; for(i=0;i<500;i++) le[i]=500,re[i]=0; edgedetect(x1,y1,x2,y2,le,re); edgedetect(x2,y2,x3,y3,le,re); edgedetect(x3,y3,x4,y4,le,re); edgedetect(x4,y4,x1,y1,le,re); for(j=0;j<500;j++) { if(le[j]<=re[j]) for(i=le[j];i<re[j];i++) draw_pixel(i,j); } } void display() { x1=250.0;y1=200.0;x2=150.0;y2=300.0;x3=250.0; y3=400.0;x4=350.0;y4=300.0; glBegin(GL_TRIANGLES); glVertex2f(x1,y1); glVertex2f(x2,y2); glVertex2f(x3,y3); glVertex2f(x4,y4); glEnd(); scanfill(x1,y1,x2,y2,x3,y3,x4,y4); glFlush(); } void init() { glClearColor(1.0,1.0,1.0,1.0); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluOrtho2D(0.0,499.0,0.0,499.0); } void main(int argc,char **argv) { glutInit(&argc,argv); glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB); glutInitWindowSize(500,500); glutCreateWindow("scanline"); glutDisplayFunc(display); init(); glutMainLoop(); }


If y equals 3 then y3 y3-y equals?

y3 x y3 - y (3)3 x 3(3) - 3 9 x 9 - 3 = ? 9 x 9= 81 81 - 3 = 78 I hope that solves your problem