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Ryan Lindgren

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4y ago

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How can you do x4-y4?

(x2 + y2)(x + y)(x - y) = x4 - y4.


What is the square root of 100 x4 y4?

sqrt(100x4y4) = sqrt(100)*sqrt(x4)*sqrt(y4) = 10*x2*y2


X2 plus y4 plus x4 plus y2?

x2 + y4 + x4 +y2 = x6 + y6unless you know what x and y are.* * * * *x2 + y4 + x4 + y2 ??I don't believe that this expression can be factorised or otherwise simplified.It certainly does not equal x6 + y6,for all x and all y:for example, if x = y = 1, thenx2 + y4 + x4 + y2 = 4, whilstx6 + y6 = 2;thus, they are two manifestly unequal quantities.


How do you express x4 plus y4 if given x plus y equals a xy equals b?

(x + y)2 = x2 + 2xy + y2 So x2 + y2 = (x + y)2 - 2xy = a2 - 2b Then (x2 + y2)2 = x4 + 2x2y2 + y4 So x4 + y4 = (x2 + y2)2 - 2x2y2 = (a2 - 2b)2 - 2b2 = a4 - 4a2b + 4b2 - 2b2 = a4 - 4a2b + 2b2


How do you Evaluate the expression X2 and y4?

It is x*x + y*y*y*y


Factor completely 32y4 -2x4 y4?

2y4(16 - x4) = 2y4 (4 + x2)(4 - x2) = 2y4(4 + x2)(2 + x)(2 - x)


What are the factors of x to the fifth and y to the fifth?

Factors of x5 . . . 1, x, x2, x3, x4, and x5, as well as any factors of 'x', and their powers. Factors of y5 . . . 1, y, y2, y3, y4, and y5, as well as any factors of 'y', and their powers.


What is the answer for x plus y to 4th power?

(x+y)4 = (x2+2xy+y2)2 = x4+4x3y+6x2y2+4xy3+y4


What is the gcf of y4 y8 y9?

The GCF is y4


Is The factors of x2 are x and x - 5?

The factors of x2 are x and x.


What is the answer to 2x equals y4?

x=y4 /2


Write a program in c to implement scan-line polygon filling algorithm?

#include<GL/glut.h> float x1,x2,x3,x4,y1,y2,y3,y4; void draw_pixel(int x,int y) { glColor3f(0.5,0.0,1.0); glPointSize(0.5); glBegin(GL_POINTS); glVertex2i(x,y); glEnd(); } void edgedetect(float x1,float y1,float x2,float y2,int *le,int *re) { float temp,x,mx; int i; if(y1>y2) { temp=x1,x1=x2,x2=temp; temp=y1,y1=y2,y2=temp; } if(y1==y2) mx=x2-x1; else mx=(x2-x1)/(y2-y1); x=x1; for(i=int(y1);i<=(int)y2;i++) { if(x<(float)le[i]) le[i]=(int)x; if(x>(float)re[i]) re[i]=(int)x; x+=mx; } } void scanfill(float x1,float y1,float x2,float y2,float x3,float y3,float x4,float y4) { int le[500],re[500],i,j; for(i=0;i<500;i++) le[i]=500,re[i]=0; edgedetect(x1,y1,x2,y2,le,re); edgedetect(x2,y2,x3,y3,le,re); edgedetect(x3,y3,x4,y4,le,re); edgedetect(x4,y4,x1,y1,le,re); for(j=0;j<500;j++) { if(le[j]<=re[j]) for(i=le[j];i<re[j];i++) draw_pixel(i,j); } } void display() { x1=250.0;y1=200.0;x2=150.0;y2=300.0;x3=250.0; y3=400.0;x4=350.0;y4=300.0; glBegin(GL_TRIANGLES); glVertex2f(x1,y1); glVertex2f(x2,y2); glVertex2f(x3,y3); glVertex2f(x4,y4); glEnd(); scanfill(x1,y1,x2,y2,x3,y3,x4,y4); glFlush(); } void init() { glClearColor(1.0,1.0,1.0,1.0); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluOrtho2D(0.0,499.0,0.0,499.0); } void main(int argc,char **argv) { glutInit(&argc,argv); glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB); glutInitWindowSize(500,500); glutCreateWindow("scanline"); glutDisplayFunc(display); init(); glutMainLoop(); }