No. The size of the size of the vector drawn indicates the magnitude.
No. The two characteristics of a vector ... its magnitude and its direction ... are independent of each other. Either one can change without affecting the other, and neither one tells you any information about the other. On a drawing, the direction of the vector indicates nothing concerning the magnitude. The length of the vector is usually used to indicate its magnitude, on a drawing.
it can be described in both. when graphically, it will be represented by an arrow in the direction of the vector and have the magnitude either written by it or you will have the arrow drawn to scale for the magnitude (length) of the arrow. numerically, you can break it down into its x, y, and z components and put them in from of i, j, and k respectively. ex a vector with x component of 3, y component of 2 and z component of 4 can be written as 3i +2j +4k
120 degrees. Go mountaineers!
Yes, but the length depends on the scale that we assign.
if 1 cm is 5km.... 3cm? 5+5+5 ..15km dirrtyy suckas!
No. The two characteristics of a vector ... its magnitude and its direction ... are independent of each other. Either one can change without affecting the other, and neither one tells you any information about the other. On a drawing, the direction of the vector indicates nothing concerning the magnitude. The length of the vector is usually used to indicate its magnitude, on a drawing.
the magnitude and direction of the vector are given.
A quantity that has both magnitude and direction often has an arrow drawn over the unit of measurement. This is known as a vector quantity, as opposed to a scalar quantity which has no direction.
There is no such thing as the direction or magnitude of an object. The direction and magnitude of its speed, acceleration, or momemtum, or of the forces on it, are represented by vectors.
it can be described in both. when graphically, it will be represented by an arrow in the direction of the vector and have the magnitude either written by it or you will have the arrow drawn to scale for the magnitude (length) of the arrow. numerically, you can break it down into its x, y, and z components and put them in from of i, j, and k respectively. ex a vector with x component of 3, y component of 2 and z component of 4 can be written as 3i +2j +4k
Calculations with forces. Often these have to be calculated as vectors, i.e., the direction of the force is taken into account. You should do some reading on vector addition; however, the basic idea is that you can think of the vector as an arrow drawn on paper; the length is proportional (in this case) to the force, the direction indicates the direction. A common tool is to separate the vector (the arrow) into horizontal and vertical components. That way, you can easily add two or more vectors. This requires some trigonometry (or the special functions of your calculator, for rectangular-->polar, and polar-->rectangular conversion).Calculations with forces. Often these have to be calculated as vectors, i.e., the direction of the force is taken into account. You should do some reading on vector addition; however, the basic idea is that you can think of the vector as an arrow drawn on paper; the length is proportional (in this case) to the force, the direction indicates the direction. A common tool is to separate the vector (the arrow) into horizontal and vertical components. That way, you can easily add two or more vectors. This requires some trigonometry (or the special functions of your calculator, for rectangular-->polar, and polar-->rectangular conversion).Calculations with forces. Often these have to be calculated as vectors, i.e., the direction of the force is taken into account. You should do some reading on vector addition; however, the basic idea is that you can think of the vector as an arrow drawn on paper; the length is proportional (in this case) to the force, the direction indicates the direction. A common tool is to separate the vector (the arrow) into horizontal and vertical components. That way, you can easily add two or more vectors. This requires some trigonometry (or the special functions of your calculator, for rectangular-->polar, and polar-->rectangular conversion).Calculations with forces. Often these have to be calculated as vectors, i.e., the direction of the force is taken into account. You should do some reading on vector addition; however, the basic idea is that you can think of the vector as an arrow drawn on paper; the length is proportional (in this case) to the force, the direction indicates the direction. A common tool is to separate the vector (the arrow) into horizontal and vertical components. That way, you can easily add two or more vectors. This requires some trigonometry (or the special functions of your calculator, for rectangular-->polar, and polar-->rectangular conversion).
Calculations with forces. Often these have to be calculated as vectors, i.e., the direction of the force is taken into account. You should do some reading on vector addition; however, the basic idea is that you can think of the vector as an arrow drawn on paper; the length is proportional (in this case) to the force, the direction indicates the direction. A common tool is to separate the vector (the arrow) into horizontal and vertical components. That way, you can easily add two or more vectors. This requires some trigonometry (or the special functions of your calculator, for rectangular-->polar, and polar-->rectangular conversion).Calculations with forces. Often these have to be calculated as vectors, i.e., the direction of the force is taken into account. You should do some reading on vector addition; however, the basic idea is that you can think of the vector as an arrow drawn on paper; the length is proportional (in this case) to the force, the direction indicates the direction. A common tool is to separate the vector (the arrow) into horizontal and vertical components. That way, you can easily add two or more vectors. This requires some trigonometry (or the special functions of your calculator, for rectangular-->polar, and polar-->rectangular conversion).Calculations with forces. Often these have to be calculated as vectors, i.e., the direction of the force is taken into account. You should do some reading on vector addition; however, the basic idea is that you can think of the vector as an arrow drawn on paper; the length is proportional (in this case) to the force, the direction indicates the direction. A common tool is to separate the vector (the arrow) into horizontal and vertical components. That way, you can easily add two or more vectors. This requires some trigonometry (or the special functions of your calculator, for rectangular-->polar, and polar-->rectangular conversion).Calculations with forces. Often these have to be calculated as vectors, i.e., the direction of the force is taken into account. You should do some reading on vector addition; however, the basic idea is that you can think of the vector as an arrow drawn on paper; the length is proportional (in this case) to the force, the direction indicates the direction. A common tool is to separate the vector (the arrow) into horizontal and vertical components. That way, you can easily add two or more vectors. This requires some trigonometry (or the special functions of your calculator, for rectangular-->polar, and polar-->rectangular conversion).
120 degrees. Go mountaineers!
it depends on the method of subtraction. If the vectors are drawn graphically then you must add the negative of the second vector (same magnitude, different direction) tail to tip with the first vector. If the drawing is to scale, then the resultant vector is the difference. If you are subtracting two vectors <x1, y1> - <x2, y2> then you can subtract them component by component just like scalars. The same rules apply to 3-dimensional vectors
Yes, but the length depends on the scale that we assign.
Velocity is a vector; having direction. So, when changing direction constatly to have velocity a tangent can be drawn to the constantly changing path of the object having velocity.
The cosine function is used to determine the x component of the vector. The sine function is used to determine the y component. Consider a vector drawn on an x-y plane with its initial point at (0,0). If L is the magnitude of the vector and theta is the angle from the positive x axis to the vector, then the x component of the vector is L * cos(theta) and the y component is L * sin(theta).