it depends on the method of subtraction. If the vectors are drawn graphically then you must add the negative of the second vector (same magnitude, different direction) tail to tip with the first vector. If the drawing is to scale, then the resultant vector is the difference. If you are subtracting two vectors <x1, y1> - <x2, y2> then you can subtract them component by component just like scalars. The same rules apply to 3-dimensional vectors
The term collinear is used to describe vectors which are scalar multiples of one another (they are parallel; can have different magnitudes in the same or opposite direction). The term coplanar is used to describe vectors in at least 3-space. Coplanar vectors are three or more vectors that lie in the same plane (any 2-D flat surface).
If these are vectors, then ba = - ab
Given two vectors a and b, the area of a parallelogram formed by these vectors is:a x b = a*b * sin(theta) where theta is the angle between a and b, and where x is the norm/length/magnitude of vector x.
Dropping a bullet and shooting a bullet at the same time. They will touch the ground at the same time because they are perpendicular vectors.
They are used in airplanes and in sailboats.
Because scalars do not take in the direction but just the magnitude while vectors can. You can add vectors ONLY if they are in the same direction.
simply: No, Velocity vectors are different to force vectors. One measures velocity and one measures force so you can not simply add/subtract/multiply/divide them together and get something meaningful.
The question is not correct, because the product of any two vectors is just a number, while when you subtract to vectors the result is also a vector. So you can't compare two different things...
Graphically: By laying them head-to-tail (move one of the vectors without rotatint it, so that its tail coincides with the head of the other vector). Algebraically: Separate each vector into components, e.g. in 2 dimensions, separate it into components along the x-axis and along the y-axis. Add those components. To subtract, just add the opposite vector.
If the two vectors are directly opposite each other, then subtract the smaller one from the larger one and that will be your resultant force. For example, if the force downwards is 5 N and the force upwards is 2 N, the resultant force is 3 N downwards. If the one or both of the two vectors are angled, you need to replace the angled vectors with two right-angled vectors and then add those to create the resultant vectors.
Coplanar :The vectors are in the same plane.Non coplanar :The vectors are not in the same plane.
In order to subtract (or add vectors), you must define your frame of reference. Vectors have magnitude and direction. so they are define on an x, y, and z axis. Once the vector is referenece by it's x-y-z components (either positive or negative), then you add/subtract them just like any other number. example v1= 3x + 5y + 5z and v2=2x+3y + 2z so, V1-V2= (3-2)x + (5-3)y + (5-2)z, which reduces to x+2y+3z
Vectors of the arthropod.
It's impossible as the addition of two vectors is commutative i.e. A+B = B+A.For subtraction of two vectors, you have to subtract a vector B from vector A.The subtraction of the vector B from A is equivalent to the addition of (-B) with A, i.e. A-B = A+(-B).
there are two types of vectors cloning vector and expression vectors.
Two vectors: no. Three vectors: yes.
No