y-axis
The abscissa of all points on the x-axis is the x-coordinate, which can take any real number value. Since points on the x-axis have a y-coordinate of zero, the abscissa represents their position along the horizontal axis. Therefore, for any point on the x-axis, the abscissa is simply the x-value of that point.
If you put the axes in the standard position, the x-axis is horizontal, and you can't have anything "to the left" of the x-axis. You can only have points above, below, or on the x-axis.
There are infinitely many points located on the x axis.
x = 0When the points are expressed in an ordered pair: (0,5), if they are on the vertical axis, x = 0
5 units, x axis
the start on the x axis or the horizontal line! (x,y)
When plotting the number of times the ball was kicked (x-axis) against the points scored (y axis) it is only possible to cross the x axis if it is possible to score both a negative orpositive number of points. In this scenario then the x-axis could be crossed multiple times on your graph.If it is only possible to score a positive number of points, for example, then it is not possible to cross the x-axis as this axis lies at the value of 0 on the y-axis.
All points with a 0 for the x coordinate is the y axis.
The line is x=0 otherwise known as the y-axis.
A reflection in math is when a shape is flipped over the x or y axis by counting how many units the points are away from the axis and putting the point on the other side the same distance away. Shapes which are reflections are labeled with a '. Example: Shape ABC was reflected over the x axis to create shape A'B'C'.
They're all the points on the x-axis.
No, a fourth degree polynomial cannot touch the x-axis three times. A polynomial can touch the x-axis at an even number of points, which corresponds to the multiplicity of its roots. If it touches the x-axis at three points, one of those points would have to be of odd multiplicity, which would make the total multiplicity odd, contradicting the fact that a fourth degree polynomial has an even degree. Thus, it can touch the x-axis at either 0, 2, or 4 points.