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The magnitude of the vector from P = (x1, y1, z1) to Q = (x2, y2, z2)

is sqrt[(x2 - x1)2 + (y2- y1)2 + (z2 - z1)2]

(Pythagoras in 3-D).

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Q: How do you compute 3D Vector Magnitude algebra?
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How do you find the magnitude of a vector?

The magnitude of a vector can be found by taking the square root of each of the vector components squared. For example, if you had the vector 3i+4j, to find the magnitude, you take sqrt ( 3²+4² ) To get: sqrt ( 9+16 ) sqrt ( 25 ) = 5 Works the same in 3D or more, just put all the vector components in.


How to find the area of a parallelogram with given vertices's in a 3D figure?

You need to take the magnitude of the cross-product of two position vectors. For example, if you had points A, B, C, and D, you could take the cross product of AB and BC, and then take the magnitude of the resultant vector.


Can a component of a vector be greater than the vector's magnitude?

No. If the vector is 2D then it's magnitude is (x^2+y^2)^0.5 where x and y are the components and ^0.5 means take the square root. In 3D this becomes (x^2+y^2+z^2)^0.5 etc. Thus the magnitude is always at least as big as one of the components. Here's an example of a 3D vector: (3,4,5) |(3,4,5)|=(3^2+4^2+5^2)^0.5=(9+16+25)^0.5=50^0.5=7.07... If y and z were 0: (3,0,0) |(3,0,0)|=(3^2+0^2+0^2)^0.5=(9+0+0)^0.5=9^0.5=3 ie the magnitude is the same size as x. You can also consider this geometrically. A vector is an arrow and the magnitude represents the length of the arrow. Vector addition is the 'adding' of these arrows so (3,4,5)=(3,0,0)+(0,4,0)+(0,0,5). Clearly the length of an arrow built of three smaller ones can't be less than any one of them.


Dot and cross product between 3D and 4D?

here are the possible answers: A) A tridimensional vector B) A 4D vector C) A 5D vector D) An scalar number E) It is undefined


How many possible components can a single vector be resolved?

A vector can be resolved into infinitely many sets of components in both 2D and 3D space.

Related questions

How do you find the magnitude of a vector?

The magnitude of a vector can be found by taking the square root of each of the vector components squared. For example, if you had the vector 3i+4j, to find the magnitude, you take sqrt ( 3²+4² ) To get: sqrt ( 9+16 ) sqrt ( 25 ) = 5 Works the same in 3D or more, just put all the vector components in.


Is the magnitude of instantaneous velocity always equal to the instantaneous speed?

Because speed is the magnitude of the velocity vector. The velocity consists of the speed and the direction, and the whole thing can be embodied in a 3D vector. If you like the velocity is the magnitude (the speed), which is a scalar (just a real number), multiplied by a unit vector in the right direction.


Is position a vector or scalar?

Yes, it is a vector quantity.


What is 3d-7d in algebra?

It is -4d.


How to find the area of a parallelogram with given vertices's in a 3D figure?

You need to take the magnitude of the cross-product of two position vectors. For example, if you had points A, B, C, and D, you could take the cross product of AB and BC, and then take the magnitude of the resultant vector.


Can a component of a vector be greater than the vector's magnitude?

No. If the vector is 2D then it's magnitude is (x^2+y^2)^0.5 where x and y are the components and ^0.5 means take the square root. In 3D this becomes (x^2+y^2+z^2)^0.5 etc. Thus the magnitude is always at least as big as one of the components. Here's an example of a 3D vector: (3,4,5) |(3,4,5)|=(3^2+4^2+5^2)^0.5=(9+16+25)^0.5=50^0.5=7.07... If y and z were 0: (3,0,0) |(3,0,0)|=(3^2+0^2+0^2)^0.5=(9+0+0)^0.5=9^0.5=3 ie the magnitude is the same size as x. You can also consider this geometrically. A vector is an arrow and the magnitude represents the length of the arrow. Vector addition is the 'adding' of these arrows so (3,4,5)=(3,0,0)+(0,4,0)+(0,0,5). Clearly the length of an arrow built of three smaller ones can't be less than any one of them.


What is 3d divided by d In algebra?

3 :)


Dot and cross product between 3D and 4D?

here are the possible answers: A) A tridimensional vector B) A 4D vector C) A 5D vector D) An scalar number E) It is undefined


How many possible components can a single vector be resolved?

A vector can be resolved into infinitely many sets of components in both 2D and 3D space.


What name is used for the mathematical method of generating 3d textures like wood or marble?

Generating 3D textures is called rendering or vector mapping.


What is a one sided figure?

A line (2D), ray (2D), vector (2D), line segment (2D), a mobius strip (3D), or a klein bottle (3D).


When two vectors are acting at a point along different directions how do we determine magnitude and direction of the resultant?

The usual way to do this is to express each vector as the sum of two or three perpendicular vectors (two in a plane, three in 3D space). Then you can add the components of the two vectors, to get the new vector.For the case of two dimensions, on most scientific calculators there is a neat feature called rectangular-to-polar and polar-to-rectangular conversion, which can quickly convert a vector from polar (i.e., magnitude and angle) to rectangular (i.e., x-coordinate and y-coordinate), or vice versa.