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No, only their positions will change.
The same as 180 degrees clockwise. What do you mean "the answer to"?
y = 20x is symmetric about the origin. (If you rotate it around the origin, it will look the same before it is rotated 360 degrees).
270 degrees is 3/4 of the way around the circle. Ir is the same as rotating it 90 degrees (1/4) of the way clockwise. Turn it so anything that was pointing straight up would be pointing to the right.
360 degrees
Move it 3 times* * * * *or once in the anti-clockwise direction.
You dont, its just 90 degrees 3 times..
No, only their positions will change.
rotate it 90 degrees
To rotate a figure 180 degrees clockwise about the origin you need to take all of the coordinates of the figure and change the sign of the x-coordinates to the opposite sign(positive to negative or negative to positive). You then do the same with the y-coordinates and plot the resulting coordinates to get your rotated figure.
I dont really know if this is right but i think to do this problem you have to take a point then rotate the paper counter clockwise around the origin then you have a new point which is called a prime. Then reflect it over the y axis on the graph.
Take any one point on the figure. Draw a line from it to the origin. At the origin measure an angle of 90 degrees (right angle) in a clockwise direction. Draw a line from the origin at this new angle and of the same length as the original angle. Repeat this process for the other points in the figure. NB Be careful, there will be numerous lines from the origin. At the end points of the new lines, connect up to reveal the origin figure ,but rotated 90 degrees - clockwise.
The same as 180 degrees clockwise. What do you mean "the answer to"?
y = 20x is symmetric about the origin. (If you rotate it around the origin, it will look the same before it is rotated 360 degrees).
The point with coordinates (p, q) will be rotated to the point with coordinates [(p - q)/sqrt(2), (p + q)/sqrt(2)].
270 degrees is 3/4 of the way around the circle. Ir is the same as rotating it 90 degrees (1/4) of the way clockwise. Turn it so anything that was pointing straight up would be pointing to the right.
multiply the coordinates by -1.