That the component of the velocity towards or away from the origin is zero. You can infer nothing at all about its overall velocity since it could be travelling in a transverse direction at any velocity.
you can't....it's merely impossible! Assuming it is a graph of velocity vs time, it's not impossible, it's simple. Average velocity is total distance divided by total time. The total time is the difference between finish and start times, and the distance is the area under the graph between the graph and the time axis.
You cannot since the graph shows displacement in the radial direction against time. Information on transverse displacement, and therefore transverse velocity, is not shown. For example, there is no difference in the graph of you're staying still and that of your running around in a circle whose centre is the origin of the graph. In both cases, your displacement from the origin does not change and so the graph is a horizontal line. In the first case the velocity is 0 and in the second it is a constantly changing vector. All that you can find is the component of the velocity in the radial direction and this is the slope of the graph at the point in question.
A position time graph can show you velocity. As time changes, so does position, and the velocity of the object can be determined. For a speed time graph, you can derive acceleration. As time changes, so does velocity, and the acceleration of the object can be determined.If you are plotting velocity (speed) versus time, the slope is the acceleration.
The area between the graph and the x-axis is the distance moved. If the velocity is constant the v vs t graph is a straight horizontal line. The shape of the area under the graph is a rectangle. For constant velocity, distance = V * time. Time is the x-axis and velocity is the y-axis. If the object is accelerating, the velocity is increasing at a constant rate. The graph is a line whose slope equals the acceleration. The shape of the graph is a triangle. The area under the graph is ½ * base * height. The base is time, and the height is the velocity. If the initial velocity is 0, the average velocity is final velocity ÷ 2. Distance = average velocity * time. Distance = (final velocity ÷ 2) * time, time is on the x-axis, and velocity is on the y-axis. (final velocity ÷ 2) * time = ½ time * final velocity ...½ base * height = ½ time * final velocity Area under graph = distance moved Most velocity graphs are horizontal lines or sloping lines.
this time is basically the instant when an object has a particular velocity(instantaneous velocity). so on the graph draw a line from the particular value of the velocity and then draw a vertical line on time axis to find the time for that velocity.
To get displacement from a displacement graph, just look at the Y- axis for the particular time (displacement versus time). For the displacement graph, the Y-axis is usually displacement.
you can't....it's merely impossible! Assuming it is a graph of velocity vs time, it's not impossible, it's simple. Average velocity is total distance divided by total time. The total time is the difference between finish and start times, and the distance is the area under the graph between the graph and the time axis.
On the horizontal axis you would probably plot the time. On the vertical axis you could plot displacement, velocity or acceleration.
A displacement time graph is a graph that consists of an x and y axis using displacement, by time.
Area under velocity versus time graph(between two given instances of time i.e. two points on time axis) gives the displacement of the body( whose graph was plotted) between those two instances i.e. in that time interval. Area under velocity time graph can be found from definite integration if the graph is a curve. Note: Area under velocity versus time graph gives displacement not distance covered by body. Note: Area enclosed between the plotted curve and time axis is taken. For convenience time should be taken in the x-axis.
If you are talking about a position vs time graph, the slope gives the average velocity. Velocity is displacement/change in time. (Change in position is displacement). Position is on the y axis and time is on the x axis. The slope = (y2-y1)/(x2-x1) = change in position/change in time = average velocity.
In a velocity-time graph it will be the time axis (where velocity = 0). On a distance-time graph it will be a line parallel to the time axis: distance = some constant (which may be 0).
The x-axis is time and the y-axis is velocity.
You cannot since the graph shows displacement in the radial direction against time. Information on transverse displacement, and therefore transverse velocity, is not shown. For example, there is no difference in the graph of you're staying still and that of your running around in a circle whose centre is the origin of the graph. In both cases, your displacement from the origin does not change and so the graph is a horizontal line. In the first case the velocity is 0 and in the second it is a constantly changing vector. All that you can find is the component of the velocity in the radial direction and this is the slope of the graph at the point in question.
It is a velocity-time graph in which time is plotted along the horizontal axis and the velocity of an object in a selected direction is plotted along the vertical axis.
A position time graph can show you velocity. As time changes, so does position, and the velocity of the object can be determined. For a speed time graph, you can derive acceleration. As time changes, so does velocity, and the acceleration of the object can be determined.If you are plotting velocity (speed) versus time, the slope is the acceleration.
It could be a velocity graph or an acceleration graph. If the plot is a straight line it is constant velocity. If the plot is a curve it is acceleration.