three zeros
There is none. An integer has to be a number with no decimal places
1.6 in scientific notation is 1.6 x 100. Since the decimal place is exactly between the leading nonzero digit and the adjacent digit, the exponent for base 10 is 0 because you are not moving the decimal point at all!
100000
Since the decimal place is between the leading nonzero digit and the adjacent digit on the right, there is no need to shift the decimal point. Therefore, 1.07 in scientific notation is: 1.07 * 100
A whole number is any number that is not a fraction, decimal, or mixed number. A nonzero whole number is the same, except that it doesn't equal zero.
There is none. An integer has to be a number with no decimal places
1.6 in scientific notation is 1.6 x 100. Since the decimal place is exactly between the leading nonzero digit and the adjacent digit, the exponent for base 10 is 0 because you are not moving the decimal point at all!
Decimal
100000
three if somebody goes through the bother of putting extra zero after a decimal point then it must be because they are significant. 0.00030000000000000 has 14 significant figures 0.000000000000000000000000000000000000000000004 has only one significant figure
Five. Zeros that are after the decimal and are after nonzero integers are always significant.
Since the decimal place is between the leading nonzero digit and the adjacent digit on the right, there is no need to shift the decimal point. Therefore, 1.07 in scientific notation is: 1.07 * 100
A whole number is any number that is not a fraction, decimal, or mixed number. A nonzero whole number is the same, except that it doesn't equal zero.
Since the decimal place occurs between the leading nonzero coefficient and the adjacent digit 7, there is no need to move a decimal place either left or right. Therefore, we have 2.7 x 100 in scientific notation.
In scientific notation, we have 4.8 x 100 g since the decimal place occurs between the leading nonzero digit and the adjacent digit.
Some steps to convert the term into scientific notation:Determine the leading nonzero digit of the value.From the starting point, which is usually between two values, move the certain decimal places left/right until the decimal place takes place after the leading nonzero digit.Take note of how many decimal places you move the decimal point.For example, 1234.5061Move 3 decimal places to the left to get 1.2345061 x 10³.If you move the decimal point to the left, we obtain positive exponent for base 10.If you move the decimal point to the right ,we obtain negative exponent for base 10.Otherwise, if you don't move the decimal point at all, then we obtain zero exponent for base 10!
Every value of 24 multiplied by a non-zero positive integer. i.e. 24, 48, 72, 96... etc