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If you have a vector of magnitude r, making an angle of a degrees, then its projection on the x-axis is r*cos(a) and on the y-axis it is r*sin(a).
I suspect the question arises from confusion. A vector itself already defines a direction, usually in the Cartesian xyz coordinate system. If you want to express the direction in other coordinates, such as polar or spherical coordinates you need to transform the vector to these coordinate systems. I can answer you question more fully if you can specify the specific coordinate system in which you want to know the direction.
Ans :The Projections Of A Vector And Vector Components Can Be Equal If And Only If The Axes Are Perpendicular .
Components.
No. Let's assume the plane has coordinates x and y; the vector outside the plane has a component for the z-coordinate. In that case, another vector (or several) must also have a component in the z-coordinate, to compensate.No. Let's assume the plane has coordinates x and y; the vector outside the plane has a component for the z-coordinate. In that case, another vector (or several) must also have a component in the z-coordinate, to compensate.No. Let's assume the plane has coordinates x and y; the vector outside the plane has a component for the z-coordinate. In that case, another vector (or several) must also have a component in the z-coordinate, to compensate.No. Let's assume the plane has coordinates x and y; the vector outside the plane has a component for the z-coordinate. In that case, another vector (or several) must also have a component in the z-coordinate, to compensate.
A tangent of the vector is the projection of a vector along the axes of a coordinate system.
No. The components of a vector will change based on what coordinate system is used to express that vector.
If you have a vector of magnitude r, making an angle of a degrees, then its projection on the x-axis is r*cos(a) and on the y-axis it is r*sin(a).
I coordinate system.
No
I suspect the question arises from confusion. A vector itself already defines a direction, usually in the Cartesian xyz coordinate system. If you want to express the direction in other coordinates, such as polar or spherical coordinates you need to transform the vector to these coordinate systems. I can answer you question more fully if you can specify the specific coordinate system in which you want to know the direction.
Ans :The Projections Of A Vector And Vector Components Can Be Equal If And Only If The Axes Are Perpendicular .
Components.
A vector quantity is one which transforms like the coordinates. In other words, if a coordinate system is transformed by an operator , any vector quantity in the old coordinate system can be transformed to its equivalent in the new system by the same operator. An example of a vector quantity is displacement (r). If displacement is a vector, the rate of change of displacement (dr/dt) or the velocity is also a vector. The mass of an object (M) is a scalar quantity. Multiplying a vector by a scalar yields a vector. So momentum, which is the mass multiplied by velocity, is also a vector. Momentum too transforms like the coordinates, much like any other vector. The definition of a vector as a quantity having "magnitude and direction" is simply wrong. For example, electric current has "magnitude and direction", but is a scalar and not a vector.
No. Let's assume the plane has coordinates x and y; the vector outside the plane has a component for the z-coordinate. In that case, another vector (or several) must also have a component in the z-coordinate, to compensate.No. Let's assume the plane has coordinates x and y; the vector outside the plane has a component for the z-coordinate. In that case, another vector (or several) must also have a component in the z-coordinate, to compensate.No. Let's assume the plane has coordinates x and y; the vector outside the plane has a component for the z-coordinate. In that case, another vector (or several) must also have a component in the z-coordinate, to compensate.No. Let's assume the plane has coordinates x and y; the vector outside the plane has a component for the z-coordinate. In that case, another vector (or several) must also have a component in the z-coordinate, to compensate.
You get other vectors, usually perpendicular to each other, that - when added together - result in the original vector. These component vectors are usually along the axes of some selected coordinate system.
Unit vectors are perpendicular. Their dot product is zero. That means that no unit vector has any component that is parallel to another unit vector.