A figure can be rotated through any angle of your choice.
Hexagon, think about it, you should know this if you are in 5th grade and up.
If you know the radius and the angle (in radians) then r*x where r = radius, x = angle. If the angle is in degrees, then pi*r*x/180 Otherwise you have to measure it.
You weigh it, failing that ability you need to know the composition, density and dimensions.
You only know that all ten interior angles of a 10-sided figure add up to 1,440 degrees.IF the 10-sided figure happens to be REGULAR, then each of them is 144 degrees.
So that you know the difference between right angle triangles and other types of triangles.
Hexagon, think about it, you should know this if you are in 5th grade and up.
You must know something else. Like an angle. Or coordinates of the vertices on an x-y plane. And, of course the length of a side. If you know an angle, then you know them all, adjacent angles are supplementary. use law of cosines to find the length of a diagonal. 1/2 of the diagonal is the distance to the opposite vertices. Use law of cosines with the adjacent angle to find the length of the 2nd diagonal. 1/2 of this 2nd diagonal is the distance from the center to the other two vertices.
If you know the radius and the angle (in radians) then r*x where r = radius, x = angle. If the angle is in degrees, then pi*r*x/180 Otherwise you have to measure it.
It's all based on what you tesselate. If 360 degrees makes a full circle or rotation, then you know that for every vertex intersecting it is 360 divided by the quantity of vertexes. For example, if we had a tesselation of only triangles, we would have 6 vertexes. We know this because it takes 6 equilateral triangles to make a hexagon. So, we simply do 360, which are the degrees we have to go around, divided by 6, the total vertices (the plural of vertex), we would get 60. We know this is true because the sum of the degrees in all vertices in a triangle HAS to be 180.
heck if I know * * * * * 8 edges and 5 vertices (not vertices's).
Variable Frequency Drive
As defined, a quadrilateral. Could be others, but need to know about parallel and/or equal sides...
You weigh it, failing that ability you need to know the composition, density and dimensions.
Assuming you mean the outside angle, they add up to 360 degrees, so 360/15 = 24 vertices/sides.
You only know that all ten interior angles of a 10-sided figure add up to 1,440 degrees.IF the 10-sided figure happens to be REGULAR, then each of them is 144 degrees.
The two defining requirements of similar figures is that the corresponding angles are all equal and that the ratio of corresponding sides is a constant.So if you know the ratio, R, then draw a line parallel to a line of the first figure whose length is R*(length of line in first figure). At its end, draw an angle congruent to the corresponding angle in the first figure. Draw the other arm of the angle so that its length is R*(length of the corresponding line in the first figure). Continue until you return to the starting point.
If you know how to rotate a triangle around the origin, treat the point as the origin.If you have Cartesian coordinates (that is x, y pairs) for the points of the triangle,subtract the coordinates of the centre of rotation from the coordinates of the triangle, do the rotation and then add them back on.Doing it geometrically:Draw line from centre of rotation to a point (for example a vertex)Measure the required angle from this line and draw in the rotated lineMeasure the distance from the centre of rotation to the original point and measure along the rotated line the required distance to get the rotated point.repeat for as many points as needed (eg the 3 vertices of the triangle) and join together the rotated points in the same was as the original points.[The construction lines drawn to the centre of rotation can be erased once the rotated point is found.]