A figure can be rotated through any angle of your choice.
Hexagon, think about it, you should know this if you are in 5th grade and up.
If you know the radius and the angle (in radians) then r*x where r = radius, x = angle. If the angle is in degrees, then pi*r*x/180 Otherwise you have to measure it.
You weigh it, failing that ability you need to know the composition, density and dimensions.
You only know that all ten interior angles of a 10-sided figure add up to 1,440 degrees.IF the 10-sided figure happens to be REGULAR, then each of them is 144 degrees.
So that you know the difference between right angle triangles and other types of triangles.
When performing a rotation, you do not need to know the exact coordinates of the center of rotation. All you need is the angle of rotation and the shape or object being rotated.
Hexagon, think about it, you should know this if you are in 5th grade and up.
You must know something else. Like an angle. Or coordinates of the vertices on an x-y plane. And, of course the length of a side. If you know an angle, then you know them all, adjacent angles are supplementary. use law of cosines to find the length of a diagonal. 1/2 of the diagonal is the distance to the opposite vertices. Use law of cosines with the adjacent angle to find the length of the 2nd diagonal. 1/2 of this 2nd diagonal is the distance from the center to the other two vertices.
To convert angular displacement to linear displacement, you need to know the radius of the circle or rotation and the angle of rotation in radians. By multiplying the radius by the angle in radians, you can calculate the linear displacement.
If you know the radius and the angle (in radians) then r*x where r = radius, x = angle. If the angle is in degrees, then pi*r*x/180 Otherwise you have to measure it.
heck if I know * * * * * 8 edges and 5 vertices (not vertices's).
It's all based on what you tesselate. If 360 degrees makes a full circle or rotation, then you know that for every vertex intersecting it is 360 divided by the quantity of vertexes. For example, if we had a tesselation of only triangles, we would have 6 vertexes. We know this because it takes 6 equilateral triangles to make a hexagon. So, we simply do 360, which are the degrees we have to go around, divided by 6, the total vertices (the plural of vertex), we would get 60. We know this is true because the sum of the degrees in all vertices in a triangle HAS to be 180.
Variable Frequency Drive
As defined, a quadrilateral. Could be others, but need to know about parallel and/or equal sides...
You weigh it, failing that ability you need to know the composition, density and dimensions.
Assuming you mean the outside angle, they add up to 360 degrees, so 360/15 = 24 vertices/sides.
You only know that all ten interior angles of a 10-sided figure add up to 1,440 degrees.IF the 10-sided figure happens to be REGULAR, then each of them is 144 degrees.