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Q: What must the anglebetween two vectors to get maximum resultant?
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Can three vectors not in one plane give zero resultant?

No. For three vectors they must all lie in the same plane. Consider 2 vectors first. For them to resolve to zero, they must be in opposite direction and equal magnitude. So they will lie along the same line. For 3 vectors: take two of them. Any two vectors will lie in the same plane, and their resultant vector will also lie in that plane. Find the resultant of the first two vectors, and the third vector must be along the same line (equal magnitude, opposite direction), in order to result to zero. Since the third vector is along the same line as the resultant vector of the first two, then it must be in the same plane as the resultant of the first two. Therefore it lies in the same plane as the first two.


How should two vectors lie so that their resultant is zero?

In order for two vectors to add up to zero:-- their directions must be exactly opposite-- their magnitudes must be exactly equal


He vector sum of three vectors gives a zero resultant what can be orientation of the vectors?

The orientation of the three vectors that sum to zero must be coplanar, contained in the same common plane, including being contained in a common line in a plane.


How do you find the angle between two vectors of same magnitude and resultant is equal to either?

If both vectors are of the same magnitude, and the resultant is equal to one, then all three are equal. This describes an equilateral triangle.Since the angles of a triangle must sum to 180, the three angles of an equilateral triangle are all 60 degrees.


What must you do to non-perpendicular vectors before you can use the Pythagorean theorem to calculate the resultant of the vectors?

You must find the x and y components of each vector. Then you add up the like x components and the like y components. Using your total x component and total y component you may then apply the pythagorean theorem.

Related questions

What is the magnitude of the two vectors having a sum of zero?

If their sum (resultant) is 0, then the magnitude of the resultant must be 0.


What geometric figure must one draw to get a resultant if the vectors are not right angles?

A triangle...


Can three vectors not in one plane give zero resultant?

No. For three vectors they must all lie in the same plane. Consider 2 vectors first. For them to resolve to zero, they must be in opposite direction and equal magnitude. So they will lie along the same line. For 3 vectors: take two of them. Any two vectors will lie in the same plane, and their resultant vector will also lie in that plane. Find the resultant of the first two vectors, and the third vector must be along the same line (equal magnitude, opposite direction), in order to result to zero. Since the third vector is along the same line as the resultant vector of the first two, then it must be in the same plane as the resultant of the first two. Therefore it lies in the same plane as the first two.


How should two vectors lie so that their resultant is zero?

In order for two vectors to add up to zero:-- their directions must be exactly opposite-- their magnitudes must be exactly equal


If the resultant of three vectors is zero they must be will in the same plane?

Not necessarily. Suppose you have three vectors (ax + by + cz), (gx + hy +iz) and (mx + ny + oz) then as long as a+g+m = b+h+n = c+i+o = 0 the resultant is zero.


He vector sum of three vectors gives a zero resultant what can be orientation of the vectors?

The orientation of the three vectors that sum to zero must be coplanar, contained in the same common plane, including being contained in a common line in a plane.


How do you find the angle between two vectors of same magnitude and resultant is equal to either?

If both vectors are of the same magnitude, and the resultant is equal to one, then all three are equal. This describes an equilateral triangle.Since the angles of a triangle must sum to 180, the three angles of an equilateral triangle are all 60 degrees.


How do you subtract vectors?

it depends on the method of subtraction. If the vectors are drawn graphically then you must add the negative of the second vector (same magnitude, different direction) tail to tip with the first vector. If the drawing is to scale, then the resultant vector is the difference. If you are subtracting two vectors <x1, y1> - <x2, y2> then you can subtract them component by component just like scalars. The same rules apply to 3-dimensional vectors


What must you do to non-perpendicular vectors before you can use the Pythagorean theorem to calculate the resultant of the vectors?

You must find the x and y components of each vector. Then you add up the like x components and the like y components. Using your total x component and total y component you may then apply the pythagorean theorem.


Can two vectors of unequal magnitude add up to give the zero vector?

No. The vector resultant of addition of vectors is the vector that would connect the tail of the first vector to the head of the last. For any set of vectors to add to the zero vector, the endpoint of the last vector added must be coincident with the start point of the first. Therefore for the sum of only two vectors to have a chance of being the zero vector, the second vector must be in a direction exactly opposite the first. So you can tell that the result of adding the two vectors could only can be zero vector if the two vectors were of two equal magnitude.


What is the parallelogram law of vectors?

The parallelogram law states that the sum of squares must equal the sum of its four sides. These equations are very complex and hard to understand.


Do vectors have a direction?

Yes, vectors must have the direction. Without direction, it is simply a scalar quantity.