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It seems there is a typo in your function rule. If you meant ( f(x) = 10 + 4x ), then the points on the graph can be determined by substituting different x-values. For example, if ( x = 0 ), then ( f(0) = 10 ) (point (0, 10)). If ( x = 1 ), then ( f(1) = 14 ) (point (1, 14)). Other points can be calculated similarly.

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1w ago

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Related Questions

How do you graph y equals 10 plus -6x?

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Which function rule describes the number of centimeters y as a function of a number of millimeters x?

y = x/10


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Y(m) = 10 * m or M(y) = y / 10


What is the rule of an input of -2 and an output 4?

The rule you have described is likely a linear function. When the input is -2 and the output is 4, it means that the function relates these two values through a specific mathematical operation. To determine the exact rule, we need more data points or information about the function's form (e.g., y = mx + b for a linear function).


What is the function of the line that contains the points (10-2) and (20-12)?

If you mean points of: (10, -2) and (20, -12) then it is a straigh line equation in the form of y = -x+8


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Yes, because you can rewrite it as: y = -x/10 Which is a line. When you graph the above equation, the graph passes the vertical line test - meaning that the graph never intersects with any vertical line more than once.


What is the output for -2 if the function rule is 5x - 3?

5*(-2) - 3 = -10 - 3 = -13


What is the shape of the graph of each function yx2 -8?

10


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The Phase 10 Skip Rule allows players to skip completing a phase if they are unable to do so. This rule helps prevent players from getting stuck and allows the game to continue smoothly.


What graph displays the solution to -x plus 2 is greater than -8?

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When a function contains points how do you find inverse of the points?

Suppose a function f(.) is defined in the following way: f(1) = 3 f(2) = 10 f(3) = 1 We could write this function as the set { (1,3), (2, 10), (3,1) }. The inverse of f(.), let me call it g(.) can be given by: g(3) = 1 g(10) = 2 g(1) = 3


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