All you need to do is length x breadth = area
length*breadth
include<stdio.h> #include<conio.h> void main() { int length, breadth, area ; printf("\n Enter the length & breadth of a Rectangle"); scanf("d",&length,&breadth); area=length*breadth; printf("\n Area of the Rectangle=%d",area); getch(); }
The formula for the area of a rectangle is length x breadth. In order to prove this works, work out an area of a rectangle using that formula.
You cannot. There are infinitely many possible answers.Given Area = A square units, select any value of L > sqrt(A) units and let B = A/L units.Then for every one of the infinitely many values of L, the rectangle with length L and breadth B, the area = L*B = L*(A/L) = A square units.The reason for selecting L > sqrt(A) is simply to ensure that each different value of L gives a different rectangle and you do not have the length and breadth of one rectangle being the breadth and length of another.You cannot. There are infinitely many possible answers.Given Area = A square units, select any value of L > sqrt(A) units and let B = A/L units.Then for every one of the infinitely many values of L, the rectangle with length L and breadth B, the area = L*B = L*(A/L) = A square units.The reason for selecting L > sqrt(A) is simply to ensure that each different value of L gives a different rectangle and you do not have the length and breadth of one rectangle being the breadth and length of another.You cannot. There are infinitely many possible answers.Given Area = A square units, select any value of L > sqrt(A) units and let B = A/L units.Then for every one of the infinitely many values of L, the rectangle with length L and breadth B, the area = L*B = L*(A/L) = A square units.The reason for selecting L > sqrt(A) is simply to ensure that each different value of L gives a different rectangle and you do not have the length and breadth of one rectangle being the breadth and length of another.You cannot. There are infinitely many possible answers.Given Area = A square units, select any value of L > sqrt(A) units and let B = A/L units.Then for every one of the infinitely many values of L, the rectangle with length L and breadth B, the area = L*B = L*(A/L) = A square units.The reason for selecting L > sqrt(A) is simply to ensure that each different value of L gives a different rectangle and you do not have the length and breadth of one rectangle being the breadth and length of another.
the area of a rectangle = length x widthwe can rearrange this to give uslength of a rectangle = area/ width
Divide the area by the length of the rectangle
If you do not know the length or breadth of a rectangle, you cannot know the area. If you do not know the area of a rectangle, you cannot know the length and breadth. To know the length and breadth of a rectangle, you have to know some other contributing factor in the equation. If you don't, measure it!
Well, isn't that just a happy little problem to solve! To find the area of a rectangle, you multiply the length by the breadth. And to find the length, you can use the formula: length = (perimeter - 2 * breadth) / 2. Just remember, there are no mistakes, only happy accidents in math!
The breadth of a rectangle is the height.
length*breadth
#include<stdio.h> void main() { float length, breadth, area, perimeter; printf("Enter the length & breadth of a Rectangle\n(length breadth): "); scanf("%f %f",&length,&breadth); area=length*breadth; perimeter=2*(length+breadth); printf(" Area of the Rectangle=%0.3f\n",area); printf("Perimeter of the Rectangle=%0.3f\n",perimeter); printf("(Press ENTER to exit.)"); getch(); printf("\n"); }
Area of rectangle = length * breadth
Area of rectangle = length * breadth or length * width
int length int breadth int area= (length x breadth) print area
breadth multipied by the length
multiply the length with the breadth.
product of length and breadth