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dijkstra's algorithm (note* there are different kinds of dijkstra's implementation) and growth graph algorithm
Dijkstra's algorithm is used by the OSPF and the IS-IS routing protocols. The last three letters in OSPF (SPF) mean "shortest path first", which is an alternative name for Dijkstra's algorithm.
what is the diffrnce
Write a program that graphically demonstrates the shortest path algorithm
yes, but a shortest path tree, not a minimum spanning tree
The fastest algorithm for finding the shortest path in a graph is Dijkstra's algorithm.
dijkstra's algorithm (note* there are different kinds of dijkstra's implementation) and growth graph algorithm
Which routing protocol depends on the DUAL algorithm to calculate the shortest path to a destination
Dijkstra's algorithm fails to find the shortest path in a graph when the graph has negative edge weights.
The fastest shortest path algorithm for finding the most efficient route between two points is Dijkstra's algorithm.
One common algorithm to find all shortest paths between two nodes in a graph is the Floyd-Warshall algorithm. This algorithm calculates the shortest paths between all pairs of nodes in a graph by considering all possible intermediate nodes.
yes
Dijkstra's algorithm is used by the OSPF and the IS-IS routing protocols. The last three letters in OSPF (SPF) mean "shortest path first", which is an alternative name for Dijkstra's algorithm.
The Bellman-Ford algorithm works by repeatedly relaxing the edges of the graph, updating the shortest path estimates until the optimal shortest path is found. It can handle graphs with negative edge weights, unlike Dijkstra's algorithm.
Answer: shortest path routing
The single source shortest path algorithm is a method used to find the shortest path from a starting point to all other points in a graph. One common algorithm for this is Dijkstra's algorithm, which works by iteratively selecting the vertex with the smallest distance from the starting point and updating the distances to its neighboring vertices. This process continues until all vertices have been visited and the shortest path to each vertex is determined.
The Knight's Shortest Path Algorithm is used in computer science to find the shortest path that a knight piece can take on a chessboard to reach a specific square from a given starting position.