Integers are always guaranteed to be precise, provided you have sufficient bits to represent the number (plus the sign, if required). All logical and mathematical operations are extremely efficient when working with integers, even with division which simply truncates any fraction. If that's all the precision you need then you don't need to use a float. But if you need real numbers, then you must use a float.
Floating point numbers are never guaranteed to be accurate. Irrational Numbers (such as pi and 1/3) are impossible to represent fully within a finite number of bits, thus there has to be a degree of precision. All floating point numbers are actually represented in computer memory using the binary equivalent of scientific notation, so even when dealing with small integer values, logic errors can creep in (such as 0.9 + 0.1 == 1.000000...01). Thus when working with floats you have to accommodate for the degree of precision.
Due to the increased complexity of floating point numbers, they are much less efficient than when working solely with integers. Thus if you can guarantee that a floating point number can be accurately represented as an integer (no fractions), then it makes more sense to use an integer. However, if you cannot make that guarantee then you must use a float.
Integer division can be problematic due to truncation, so it's often necessary to cast integers to floats to obtain a higher degree of precision, rounding the result as appropriate before casting back to an integer. Repeatedly converting back and forth can be costly, so it's sometimes better to just work with a float from the outset.
You declare a variable by first defining its data type and then its name followed by a semi-colon. Here is an example: int variable; The example above declares an uninitialized integer variable. You can initialize the variable by giving it a value such as "int variable = 1;". It is important to initialize your variables, because you can get errors when executing your program that the variable does not have a value or is uninitialized. Variables that are uninitialized have whatever garbage value happens to be when the program is executed. Here are all of the data types that a variable can be: *int - integer value *char - character value *bool - boolean value
You cannot declare a variable in Python without assigning some value to it. This is simply because a variable's type is inferred from the type of value that you assign to it. a = "hello world" # a is a string b = 42 # b is an integer c = 3.14 # c is a float d = [4, 8, 15, 16, 23, 42] # d is an integer array In Java, all variable declarations must explicitly include a type even when declared with an initial value. The initial value, when given, must be of the same type or of a type that is covariant with the variable's type. String a = "hello world"; int b = 42; double c = 3.14 int[] d = {4, 8, 15, 16, 23, 42} Note that local variables in Java that are declared but not assigned a value are considered "uninitialised". You must assign a value to all local variables before using them. Instance variables (members of a class) are always initialised. That is; numeric types have an initial value of zero, Boolean types are false and object references are null.
Type equivalence occurs when two variables are of the same type. For example, if both variables are int (integer variables), they are of equal types. Equivalence can also occur with two different types that are compatible with each other.
The variables is visual basic are the items being declared in order to use within the program, for example if you were writing a program for the SUVAT equations the variables would be difined as follows... Dim is as integer Dim iu as integer Dim iV as integer e.c.t Think of the Dim to mean declare and the "as integer" is the data type. If it was a text value (string) for example a name it would be declared as follows: Dim sname as string where sname is the variable. For an array of values you would do the same but as follows: dim sname(100) as string this would create a space so to speak for 101 (0-100) names which would be inputted as so: sname(0) = Dan sname(1) = Sarah e.c.t hope that helps without being to complicated
In C#, a reference type [of object] is an object created from a class, a value type is an object created from a struct. value type of objects are identical if their value/state are the same, while...
When the absolute value of the positive integer is the same as the absolute value of the negative one.
Subtracting a negative integer is the same as adding its absolute value.
15
Yes, but it is not a common occurrence.
Yes, a positive integer and its negative have the same absolute value. For example, +5 and -5 have the same absolute value.
Yes, a positive integer and its negative have the same absolute value. For example, +5 and -5 have the same absolute value.
If the percentage is an integer value, it can be factored in the same way as any other integer and if it is not, it cannot be factored.
Zero.
Yes, it is.
You declare a variable by first defining its data type and then its name followed by a semi-colon. Here is an example: int variable; The example above declares an uninitialized integer variable. You can initialize the variable by giving it a value such as "int variable = 1;". It is important to initialize your variables, because you can get errors when executing your program that the variable does not have a value or is uninitialized. Variables that are uninitialized have whatever garbage value happens to be when the program is executed. Here are all of the data types that a variable can be: *int - integer value *char - character value *bool - boolean value
Equivalent Expression
any integer and the negative of that integer... for example 3 and -3 are the same distance from 0