Place the dodecagons so that every third side of a dodecagon is adjacent to another. In the gaps that are formed insert four equilateral triangles so that these touch a pair of dodecagons. Finally, fill the gap between the triangles using a square.
A regular tessellation or semi-regular tessellation or none.
Yes it can
No, not normally
true!! apex.
A semi-regular tessellation is using multiple copies of two (or more) regular polygons so as to cover a plane without gaps or overlaps. The different shapes have sides of the same length and the shapes meet at vertices in the same (or exact reverse) order.The image used with this question:http://file2.answcdn.com/answ-cld/image/upload/w_300,h_115,c_fill,g_face:center,q_60,f_jpg/v1401482497/u6cbkstcqpiibq3485hr.pnguses a regular quadrilateral (a square) and an equilateral triangle. At each vertex, these two shapes, starting with the shape at the top, meet in the following order: TSTTS ot STTST.
yes
A regular tessellation or semi-regular tessellation or none.
It depends on the relationship between the triangle and the square!
Translations, in the direction of a side of the triangle by a distance equivalent to any integer multiple of its length.Rotation about any vertex by 180 degrees.
A square is one of the simplest shapes that can be tessellated. Tessellation is the means of using a repeated shape to build a larger shape with no gaps or overlaps.
No. Because tessellation is about using lost (infinitely many) copies of a polygon to cover a surface, One polygon does not comprise a tessellation.
Yes it can
There is no such thing as a seni-regular tessellation. A semi-regular tessllation is a tessellation using two regular polygons: for example, octagons and squares together.
Start with one octagon.Place an octagon along every other side of the first octagon. This creates square gaps which can be filled using the squares. At this stage the general pattern should be evident.
No, not normally
Yes.
A regular tessellation is one in which a plane is covered, without gaps or overlaps, using copies of a regular polygon.