Coplanar vectors lie within the same plane, meaning they can be represented by arrows with their tails at the same point. Collinear vectors, on the other hand, lie along the same line, meaning they have the same or opposite directions. In essence, coplanar vectors can be parallel or intersecting within the same plane, while collinear vectors are always parallel or antiparallel along the same line.
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The term collinear is used to describe vectors which are scalar multiples of one another (they are parallel; can have different magnitudes in the same or opposite direction). The term coplanar is used to describe vectors in at least 3-space. Coplanar vectors are three or more vectors that lie in the same plane (any 2-D flat surface).
180 degrees
it depends on the method of subtraction. If the vectors are drawn graphically then you must add the negative of the second vector (same magnitude, different direction) tail to tip with the first vector. If the drawing is to scale, then the resultant vector is the difference. If you are subtracting two vectors <x1, y1> - <x2, y2> then you can subtract them component by component just like scalars. The same rules apply to 3-dimensional vectors
Given two vectors a and b, the area of a parallelogram formed by these vectors is:a x b = a*b * sin(theta) where theta is the angle between a and b, and where x is the norm/length/magnitude of vector x.
That fact alone doesn't tell you much about the original two vectors. It only says that (magnitude of vector-#1) times (magnitude of vector-#2) times (cosine of the angle between them) = 1. You still don't know the magnitude of either vector, or the angle between them.
Dot Product:Given two vectors, a and b, their dot product, represented as a ● b, is equal to their magnitudes multiplied by the cosine of the angle between them, θ, and is a scalar value.a ● b = ║a║║b║cos(θ)Cross Product:Given two vectors, a and b, their cross product, which is a vector, is represented as a X b and is equal to their magnitudes multiplied by the sine of the angle between them, θ, and then multiplied by a unit vector, n, which points perpendicularly away, via the right-hand rule, from the plane that a and b define.a X b = ║a║║b║sin(θ)n