Ft
Rotation
A rotation of 360 degrees will map a parallelogram back onto itself.
180°
Linear transformation is a function between vector spaces that will always map a parallelogram onto itself. Some examples are rectangles and regular polygons.
The identity transformation.
Rotation
A rotation of 360 degrees will map a parallelogram back onto itself.
180°
Linear transformation is a function between vector spaces that will always map a parallelogram onto itself. Some examples are rectangles and regular polygons.
A common transformation that will map any parallelogram onto itself is a rotation by 180 degrees about its center. This rotation preserves the shape and size of the parallelogram while repositioning it in such a way that every vertex moves to the location of the opposite vertex. Additionally, reflections across the diagonals or the midpoints of opposite sides also map the parallelogram onto itself.
Yes.
The identity transformation.
120
It will be 180 degrees
A shape is said to be self-similar if it will map onto an enlargement of a part of itself.
f(x) map onto itself means f(x) = x the image is the same as the object
At every 9 degree turn it will look the same then after 40 turns it will map back on itself.