That's more of a statement than a question. It's also a false statement. You can build a three dimensional object from two dimensional objects, if you have an infinite number of them.
true You can imagine any 3 dimensional shape as stacking the 2 dimensional version of that shape on top of each other. Actually, it is false. You can imagine a 3-d object being made up of a lot of 2-d objects stacked on top of one another. But remember that, by definition, a 2-d object has no thickness (or, in this case, height). Height of one 2-d obect = 0 so height of n such objects = n*0 = 0 So a stack, no matter how many objects you use, will remain 0. And so you are not building up a 3-d object. Alternatively, you could imagine a cube (3-d) being built up from 6 square faces (2-d). Except that this is just the shell of the 3-d object, not the 3-d object itself.
A scale model is a three-dimensional representation of an object, built to a specific scale, allowing viewers to see details and proportions in a tangible form. In contrast, a scale drawing is a two-dimensional representation, typically a blueprint or illustration, that depicts the object's dimensions proportionally reduced or enlarged. While both serve to represent real objects at a different scale, scale models provide a more interactive and physical experience, whereas scale drawings are primarily used for planning and visualization.
[object Object]
a model
Yes, you can use materials in a calculator to perform calculations and solve problems. Calculators typically have built-in functions and can process various types of data, such as numbers and mathematical operations. However, if you're referring to physical materials or objects, they cannot be directly used in a calculator; instead, you would input their numerical values for calculations.
false
false Actually, the statement is true. You can imagine a 3-d object being made up of a lot of 2-d objects stacked on top of one another. But remember that, by definition, a 2-d object has no thickness (or, in this case, height). Height of one 2-d obect = 0 so height of n such objects = n*0 = 0 So a stack, no matter how many objects you use, will remain 0. And so you are not building up a 3-d object. Alternatively, you could imagine a cube (3-d) being built up from 6 square faces (2-d). Except that this is just the shell of the 3-d object, not the 3-d object itself.
An object bult by an ancient culter vut which cannot be moved be is called a feature A+
The smaller objects which are built to represent the larger objects are called Model
true You can imagine any 3 dimensional shape as stacking the 2 dimensional version of that shape on top of each other. Actually, it is false. You can imagine a 3-d object being made up of a lot of 2-d objects stacked on top of one another. But remember that, by definition, a 2-d object has no thickness (or, in this case, height). Height of one 2-d obect = 0 so height of n such objects = n*0 = 0 So a stack, no matter how many objects you use, will remain 0. And so you are not building up a 3-d object. Alternatively, you could imagine a cube (3-d) being built up from 6 square faces (2-d). Except that this is just the shell of the 3-d object, not the 3-d object itself.
Not really. You can imagine a 3-d object being made up of a lot of 2-d objects stacked on top of one another. But remember that, by definition, a 2-d object has no thickness (or, in this case, height). Height of one 2-d obect = 0 so height of n such objects = n*0 = 0 So a stack, no matter how many objects you use, will remain 0. And so you are not building up a 3-d object. Alternatively, you could imagine a cube (3-d) being built up from 6 square faces (2-d). Except that this is just the shell of the 3-d object, not the 3-d object itself.
The smaller objects which are built to represent the larger objects are called Model
Object[] arrayToBeSorted; Arrays.sort(arrayToBeSorted);
A multi-dimensional spreadsheet is one that utilizes models built on objects called variables instead of data in the cells of a report. This was created in the late 1980's.
A multi-dimensional spreadsheet is one that utilizes models built on objects called variables instead of data in the cells of a report. This was created in the late 1980's.
No, an object's built-in gravity is determined by its mass, not its distance. Gravity depends on the mass of the object causing the gravitational pull, not on the distance between the object and the affected object.
Static charge can be built up through friction between two objects, by induction where a charged object is brought near a neutral object causing the charges to separate, or by contact where a charged object transfers electrons to a neutral object when they come in contact.