No.
The interior angle of a regular pentagon is 108 degrees, the interior angle of a regular hexagon is 120 degrees.
So, at the vertex, the three polygons will have angles adding up to 108+120+120 = 348 degrees. To tessellate, or cover the surface, they must add to 360 degrees.
3
Three regular hexagons meeting at a vertex would form a tessellation. So they would form a plane not a solid.
A characteristic of a regular tessellation is that it is formed by repeating a single type of regular polygon, which perfectly fills a plane without any gaps or overlaps. The angles of the polygons must be such that they fit together seamlessly at each vertex. Common examples include tessellations made with equilateral triangles, squares, or regular hexagons.
A characteristic of a regular tessellation is that it is made up of one type of regular polygon that completely covers a plane without any gaps or overlaps. Each vertex of the polygons meets in the same way, creating a uniform pattern throughout. Common examples of regular tessellations include those formed by equilateral triangles, squares, and regular hexagons.
A uniform tessellation is a pattern of shapes that completely covers a surface without any gaps or overlaps, where all the polygons used are regular and identical in shape and size. Each vertex in a uniform tessellation has the same arrangement of polygons around it, creating a visually harmonious design. Common examples include the tessellation of regular triangles, squares, and hexagons. These patterns can be found in various fields, including art, architecture, and mathematics.
3
3
Three regular hexagons meeting at a vertex would form a tessellation. So they would form a plane not a solid.
A characteristic of a regular tessellation is that it is formed by repeating a single type of regular polygon, which perfectly fills a plane without any gaps or overlaps. The angles of the polygons must be such that they fit together seamlessly at each vertex. Common examples include tessellations made with equilateral triangles, squares, or regular hexagons.
A characteristic of a regular tessellation is that it is made up of one type of regular polygon that completely covers a plane without any gaps or overlaps. Each vertex of the polygons meets in the same way, creating a uniform pattern throughout. Common examples of regular tessellations include those formed by equilateral triangles, squares, and regular hexagons.
In a tessellation, the angle sum around a vertex depends on the type of polygons used in the tessellation. For regular polygons, the angle sum around a vertex is always 360 degrees. This is because each interior angle of a regular polygon is the same, so when multiple regular polygons meet at a vertex in a tessellation, the angles add up to 360 degrees.
A uniform tessellation is a pattern of shapes that completely covers a surface without any gaps or overlaps, where all the polygons used are regular and identical in shape and size. Each vertex in a uniform tessellation has the same arrangement of polygons around it, creating a visually harmonious design. Common examples include the tessellation of regular triangles, squares, and hexagons. These patterns can be found in various fields, including art, architecture, and mathematics.
Yes. Regular or irregular, the angles at vertices must sum to 360 deg otherwise you will have gaps in the tessellation.
Semi-regular tessellation is a tessellation of the plane by 2 or more different convex regular polygons. A semi-regular tessellation combines two or more regular polygons. Each semi-regular tessellation has a tupelo, which designates what kind of regular polygon is used.
A regular tessellation is based on multiple copies of the same regular polygon. A semi-regular tessellation uses copies of two (or more) regular polygons. In the latter case, at each vertex the various polygons are arrayed in the same order (or its mirror image).
The question cannot be answered because it is based on the incorrect assertion that a semi-regular tessellation does not work. Sorry, but it does work!
Tessellations are named based on the number of polygons located at a vertex. For example: A regular tessellation, made from only triangles is named 3.3.3