I don't know what you mean by "zero component along a line."
If you look at the representation of a vector on paper using a Cartesian coordinate system -- in other words, one using x and y axes -- the orthogonal components of the vector are the projections of the vector on the x and y axes. If the vector is parallel to one of the axes, its projection on the other axis will be zero. But the vector will still have a non-zero magnitude. Its entire magnitude will project on only one axis.
But a vector must have magnitude AND direction. And if it has zero magnitude, its direction cannot be determined.
Still trying to make heads or tails out of your question.......
If you draw a random vector on a Cartesian grid, it will have an x component and a y component, which are both projections of the original vector upon the axes. However, it could also be represented by projecting it onto a new set of orthogonal axes -- call them x' and y' -- where the x' axis is oriented to be parallel to the original vector and the y' vector is perpendicular to it. In that case, the x' component will have a magnitude equal to the magnitude of the original vector -- in other words, a non-zero value along a line parallel to the x' axis -- and a zero magnitude in the y' direction.
Yes, if it has a non-zero component along some other line - usually, but not necessarily orthogonal.
Yes. For instance, the 2-dimensional vector (1,0) has length sqrt(1+0) = 1 A vector only has zero magnitude when all its components are 0.
I don't think so - is something has a magnitude and a direction, by definition it is a vector.
It depends on what other information you are given. If you are given the x-component and the angle, then you can still use trig by doing the following. Tan(angle)=y/x If you do not have the x component, then you will need to use other kinematic equations to find the answer. The different ways to find this information are too numerous to list out, but I will give an example of a common one. If you are given the horizontal distance and time the object flies, use d=vt to find the x component of velocity, then use the first strategy.
It depends. Magnitude is technically the length of the vector represented by v. our equation of the magnitude is given by: v= SQRT( x^2 + y^2) You can have 2 similar vectors pointing at different directions and still get the same magnitude.
Yes, if it has a non-zero component along some other line - usually, but not necessarily orthogonal.
Yes. For instance, the 2-dimensional vector (1,0) has length sqrt(1+0) = 1 A vector only has zero magnitude when all its components are 0.
I don't think so - is something has a magnitude and a direction, by definition it is a vector.
A null vector does not have a direction but still satisfies the properties of a vector, namely having magnitude and following vector addition rules. It is often used to represent the absence of displacement or a zero result in a vector operation.
Yes, a unit vector can have negative component since a unit vector has same magnitude and direction as a negative unit vector. Here is the general work out of the problem: Let |v| be the norm of (v1, v2). Then, the unit vector is (v1/|v|, v2/|v|). Determine the "modulus" or the norm |(v1/|v|, v2/|v|)| to get 1, which is the new norm. If we determine the norm of |(-v1/|v|, -v2/|v|)|, we still have the same norm 1.
That fact alone doesn't tell you much about the original two vectors. It only says that (magnitude of vector-#1) times (magnitude of vector-#2) times (cosine of the angle between them) = 1. You still don't know the magnitude of either vector, or the angle between them.
It depends on what other information you are given. If you are given the x-component and the angle, then you can still use trig by doing the following. Tan(angle)=y/x If you do not have the x component, then you will need to use other kinematic equations to find the answer. The different ways to find this information are too numerous to list out, but I will give an example of a common one. If you are given the horizontal distance and time the object flies, use d=vt to find the x component of velocity, then use the first strategy.
No, that's not possible - at least, not with vectors over real numbers. The magnitude of a vector of components a, b, c, d, for example, is the square root of (a2 + b2 + c2 + d2), and as soon as any of those numbers is different from zero, its square, the sum, and the square root of the sum will all be positive. It is not possible (in the real numbers) to compensate this with a negative number, since the square of a real number can only be zero or positive. Another answer: In special relativity we use a metric for vectors different from the Euclidean one mentioned above. If (t, x, y, z) is a 4-vector in Minkowski space the squared "length" is defined as t2 - x2 - y2 - z2. As you can see this can be negative (for spacelike vectors), positive (for timelike vectors) or zero (for null, or lightlike vectors). See related link for more information
no its a vector quantity,not a scalar quantity,bcz still it z a velocity bt NT a speed On a typical journey the average velocity is the straight-line distance between the start and finish, divided by the time taken, and it also has a direction. The average speed is the actual distance run, divided by the speed. The average speed might not be equal to the magnitude of the average velocity. For example on a round trip the average speed might be 40 mph, while the average velocity is zero.
It depends. Magnitude is technically the length of the vector represented by v. our equation of the magnitude is given by: v= SQRT( x^2 + y^2) You can have 2 similar vectors pointing at different directions and still get the same magnitude.
No, the average speed and magnitude of average velocity are not always equal. Average speed is the total distance traveled divided by the total time taken, while average velocity is the displacement divided by time, including direction. If an object changes direction during the motion, then the average speed and average velocity will differ.
Yes, force is a vector quantity because it has both magnitude (how strong the force is) and direction (in which the force is applied). This means that forces can be added and subtracted like vectors using vector addition rules.