The y value will equal 15, when x = 7
i copy n paste it from somethin Your Input Result Geometric
The result will be a plane that intercepts the x-, y-, and z-axes at +9, +6, and +3, respectively.
It is a straight line with gradient -A/B and intercept C/B.
Same way you graph y = -4x - 0.5
Since the function depends on 4 variables (assuming that p and P are the same variable), the full graph would require 5 dimensions. You can, however, graph something like a cross-section for the graph, in the sense that you keep most of the variables constant, and study the dependency of the function on a single variable at a time.
i copy n paste it from somethin Your Input Result Geometric
The result will be a plane that intercepts the x-, y-, and z-axes at +9, +6, and +3, respectively.
Input a variable.
You move the graph upwards by 2 units.
For basic input and output in C++: #include
You can do the equation Y 2x plus 3 on a graph. On this graph the Y would equal 5 and X would equal to 0.
y = -0.5x plus or minus any number
cin.clear();
On my graphing calculator, a TI84 Plus, I can enter the equation into the Y= (a button) and then graph it by hitting the Graph button.
It is a straight line with gradient -A/B and intercept C/B.
There is no graph because there is no equation - only an expression.
y=x+1 there for answer is 2