i am not sure but i can give u the expression for the speed at periapsis, Vp2 = 2μ{ 1/r1 - 1/(r1+ r2 )}.
v2 - u2 = 2as so that a = (v2 - u2)/2s where u = initial velocity v = final velocity s = distance a = acceleration
There are 3 formula 1. Final velocity = starting velocity + (acceleration)(time) 2. Final velocity^2 = starting velocity^2 + 2(acceleration)(distance) 3. Distance = (starting velocity)(time) + 1/2(acceleration)(time^2) Use whichever you can use.
v=d/t where d is the distance and t is the time
Work is not defined as distance/time, but rather: work= force x distance Distance divided by time will give you velocity. Displacement (or distance traveled) = velocity x time
Assuming constant acceleration: distance = v(0) t + (1/2) a t squared Where v(0) is the initial velocity.
Add the rivers velocity to the boats velocity
To calculate the distance traveled by an object, multiply its velocity by the time it has been in motion. This formula is distance velocity x time.
The periapsis velocity in orbital mechanics is significant because it determines the speed at which an object travels at its closest point to the central body it is orbiting. This velocity affects the shape and size of the orbit, as well as the overall stability of the object's trajectory. By understanding and calculating the periapsis velocity, scientists and engineers can accurately predict and control the motion of objects in space.
Acceleration= Distance/time (distance divided by time) That's the dumbest answer I've ever heard.. Acceleration = Final Velocity - Initial Velocity/Time Velocity = Displacement/Time So you can't calculate acceleration from distance and time, you can only do velocity.
To calculate distance with velocity and weight, you can use the equation for work: Work = Force x Distance. The force can be calculated by multiplying the weight with gravity. Velocity can then be used to determine the time it takes for the object to travel that distance using the equation Distance = Velocity x Time.
yes...
To determine velocity using acceleration and distance, you can use the equation: velocity square root of (2 acceleration distance). This formula takes into account the acceleration of the object and the distance it has traveled to calculate its velocity.
To determine velocity using acceleration and distance, you can use the equation: velocity square root of (2 acceleration distance). This formula takes into account the acceleration of the object and the distance it has traveled to calculate its velocity.
To calculate the velocity of an object, you would typically need two measurements: the distance traveled and the time taken to travel that distance. By dividing the distance traveled by the time taken, you can determine the object's velocity.
To find the acceleration of an object moving in a straight line, you must calculate the change in velocity during a unit of time. Acceleration is the rate of change of velocity over time, not distance. It is given by the formula acceleration = (final velocity - initial velocity) / time.
The velocity of a boat relative to the shore is also known as 'Speed over ground' can be established by two main methods.1. Speed over ground can be established as average speed over ground, by making two position fixes in the chart, using the compass bearings towards at least two shore objects in each of the fixes and writing down the time. The average speedAvSpeed = Distance covered (measured in the chart) / Time elapsed between the two fixes.A fix is a determination of the boat position using landmarks shown in the chart.2. Using a GPS (Global Positioning System). A modern GPS gives you the instant speed over the ground. Using the distance travelled (registered by the GPS) and the elapsed time (also recorded by the GPS) you can calculate the average speed over ground (average velocity relative to shore). Some GPS units can calculate this average speed, if you reset the distance travelled and time elapsed data on the GPS when you start your navigation.
The kinematics distance formula in physics is used to calculate the distance an object travels based on its initial velocity, acceleration, and time elapsed. It is represented as: distance initial velocity time 0.5 acceleration time2.