We can think time as a 4D object, but we cannot visualize so easily a 4D object. But surely we know that a 4D object cannot live inside the 4D space, it will live in the 5th dimension space. We know that we can calculate the hyper-volumes by using integration (in our case) over a R4 domain which is not so easy to be visualize also. For example by hand we can construct a R3domain by using the xyz-coordinate system.
Simple. A triangle is a 2-dimensional object and therefore its volume is always 0.
Area is a two-dimensional measurement. It tells you how big a two dimensional object is or how large the surface of a three-dimensional object is.Volume is a three dimensional measurement. It tells you how big the inside of a three-dimensional object is or how much a three-dimensional object can hold inside.
If a shape is two dimensional it has NO volume - volume is an attribute of THREE dimensional shapes.If you meant the AREA of an irregular two dimensional shape, then divided it up into areas which are not irregular and so you can calculates them, and sum the areas of these non-irregular shapes.If you meant the volume of an irregular THREE dimensional shape, then a similar process can be followed by dividing it up into three dimensional shapes you can can calculate the volume of and summing them, though if it is an irregular object that you are physically holding, then you can find its volume by finding the increase in volume of a liquid (In a regular container) when the object is submerged into that liquid.
Length is a one dimensional measurement of an object, and volume is a three-dimensional measurement of an object - its length times its height times its width.
A quadrilateral is a two-dimensional object - it therefore does not have a volume.
A rectangle is a two dimensional object and as such does not have a volume. Instead it has a surface area, which is defined to be the length times the width.
To calculate the volume of a flat surface, you need to determine the area of the surface multiplied by its thickness or depth. This will give you the volume of the flat surface.
Simple. A triangle is a 2-dimensional object and therefore its volume is always 0.
The volume of a rectangle is always 0, as a rectangle is a two-dimensional object.
Area is a two-dimensional measurement. It tells you how big a two dimensional object is or how large the surface of a three-dimensional object is.Volume is a three dimensional measurement. It tells you how big the inside of a three-dimensional object is or how much a three-dimensional object can hold inside.
To calculate the surface area to volume ratio, simply divide the surface area of the object by its volume. This ratio is commonly used in science to understand how efficiently an object exchanges materials with its environment, with a higher ratio indicating better surface area for exchange relative to its volume.
If a shape is two dimensional it has NO volume - volume is an attribute of THREE dimensional shapes.If you meant the AREA of an irregular two dimensional shape, then divided it up into areas which are not irregular and so you can calculates them, and sum the areas of these non-irregular shapes.If you meant the volume of an irregular THREE dimensional shape, then a similar process can be followed by dividing it up into three dimensional shapes you can can calculate the volume of and summing them, though if it is an irregular object that you are physically holding, then you can find its volume by finding the increase in volume of a liquid (In a regular container) when the object is submerged into that liquid.
You need to:* Calculate the surface area * Calculate the volume * Divide the surface area by the volume
Length is a one dimensional measurement of an object, and volume is a three-dimensional measurement of an object - its length times its height times its width.
A triangle is a 2 dimensional object, it doesn't have a volume.
A quadrilateral is a two-dimensional object - it therefore does not have a volume.
A trapezoid is a two-dimensional object. 2d objects do not have volume. To calculate the area, see below. With the parallel sides as base1 and base2, and the distance between them as the height: height*(base1+base2)/2